| /**************************************************************************** |
| ** |
| ** Copyright (C) 2017 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the examples of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
| ** * Redistributions of source code must retain the above copyright |
| ** notice, this list of conditions and the following disclaimer. |
| ** * Redistributions in binary form must reproduce the above copyright |
| ** notice, this list of conditions and the following disclaimer in |
| ** the documentation and/or other materials provided with the |
| ** distribution. |
| ** * Neither the name of The Qt Company Ltd nor the names of its |
| ** contributors may be used to endorse or promote products derived |
| ** from this software without specific prior written permission. |
| ** |
| ** |
| ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| import QtQuick 2.0 |
| import "../logic.js" as Logic |
| import ".." |
| |
| Item { |
| id: container |
| property string name: "Fish" |
| property int col: 0 |
| property real hp: 3 |
| property real damage: 1 |
| property real speed: 0.25 |
| property int rof: 30 //In ticks |
| property int fireCounter: 0 |
| property bool dying: false |
| width: parent ? parent.squareSize : 0 |
| height: parent ? parent.squareSize : 0 |
| x: col * width |
| z: 1001 |
| function fire() { } |
| |
| function die() { |
| if (dying) |
| return; |
| dying = true; |
| bubble.jumpTo("burst"); |
| if (fishSprite.currentSprite == "front") |
| fishSprite.jumpTo(Math.random() > 0.5 ? "left" : "right" ); |
| fishSwim.start(); |
| Logic.gameState.score += 1; |
| killedSound.play(); |
| bubble.scale = 0.9 |
| destroy(350); |
| } |
| |
| function inked() { |
| if (hp > 0) |
| ink.jumpTo("dirty"); |
| } |
| |
| function hit(dmg) { |
| hp -= dmg; |
| |
| if (hp <= 0) |
| Logic.killMob(col, container); |
| } |
| |
| Component.onCompleted: spawnSound.play() |
| |
| SoundEffect { |
| id: spawnSound |
| source: "../audio/catch.wav" |
| } |
| SoundEffect { |
| id: killedSound |
| source: "../audio/catch-action.wav" |
| } |
| |
| SpriteSequence { |
| id: fishSprite |
| width: 64 |
| height: 64 |
| interpolate: false |
| goalSprite: "" |
| |
| Sprite { |
| name: "left" |
| source: "../gfx/mob-idle.png" |
| frameWidth: 64 |
| frameHeight: 64 |
| frameCount: 1 |
| frameDuration: 800 |
| frameDurationVariation: 400 |
| to: { "front" : 1 } |
| } |
| |
| Sprite { |
| name: "front" |
| source: "../gfx/mob-idle.png" |
| frameCount: 1 |
| frameX: 64 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameDuration: 800 |
| frameDurationVariation: 400 |
| to: { "left" : 1, "right" : 1 } |
| } |
| |
| Sprite { |
| name: "right" |
| source: "../gfx/mob-idle.png" |
| frameCount: 1 |
| frameX: 128 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameDuration: 800 |
| frameDurationVariation: 400 |
| to: { "front" : 1 } |
| } |
| |
| |
| Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. |
| name: "dummy" |
| source: "../gfx/melee-idle.png" |
| frameCount: 8 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameX: 0 |
| frameDuration: 200 |
| } |
| |
| NumberAnimation on x { |
| id: fishSwim |
| running: false |
| property bool goingLeft: fishSprite.currentSprite == "right" |
| to: goingLeft ? -360 : 360 |
| duration: 300 |
| } |
| } |
| |
| SpriteSequence { |
| id: bubble |
| width: 64 |
| height: 64 |
| scale: 0.4 + (0.2 * hp) |
| interpolate: false |
| goalSprite: "" |
| |
| Behavior on scale { |
| NumberAnimation { duration: 150; easing.type: Easing.OutBack } |
| } |
| |
| Sprite { |
| name: "big" |
| source: "../gfx/catch.png" |
| frameCount: 1 |
| to: { "burst" : 0 } |
| } |
| |
| Sprite { |
| name: "burst" |
| source: "../gfx/catch-action.png" |
| frameCount: 3 |
| frameX: 64 |
| frameDuration: 200 |
| } |
| |
| Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. |
| name: "dummy" |
| source: "../gfx/melee-idle.png" |
| frameCount: 8 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameX: 0 |
| frameDuration: 200 |
| } |
| SequentialAnimation on width { |
| loops: Animation.Infinite |
| NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } |
| } |
| SequentialAnimation on height { |
| loops: Animation.Infinite |
| NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } |
| } |
| } |
| |
| SpriteSequence { |
| id: ink |
| width: 64 |
| height: 64 |
| scale: bubble.scale |
| goalSprite: "" |
| |
| Sprite { |
| name: "clean" |
| source: "../gfx/projectile-action.png" |
| frameCount: 1 |
| frameX: 0 |
| frameWidth: 64 |
| frameHeight: 64 |
| } |
| Sprite { |
| name: "dirty" |
| source: "../gfx/projectile-action.png" |
| frameCount: 3 |
| frameX: 64 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameDuration: 150 |
| to: {"clean":1} |
| } |
| |
| Sprite { //WORKAROUND: This prevents the triggering of a rendering error which is currently under investigation. |
| name: "dummy" |
| source: "../gfx/melee-idle.png" |
| frameCount: 8 |
| frameWidth: 64 |
| frameHeight: 64 |
| frameX: 0 |
| frameDuration: 200 |
| } |
| SequentialAnimation on width { |
| loops: Animation.Infinite |
| NumberAnimation { from: width * 1; to: width * 1.1; duration: 800; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: width * 1.1; to: width * 1; duration: 1000; easing.type: Easing.InOutQuad } |
| } |
| SequentialAnimation on height { |
| loops: Animation.Infinite |
| NumberAnimation { from: height * 1; to: height * 1.15; duration: 1200; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: height * 1.15; to: height * 1; duration: 1000; easing.type: Easing.InOutQuad } |
| } |
| |
| } |
| |
| SequentialAnimation on x { |
| loops: Animation.Infinite |
| NumberAnimation { from: x; to: x - 5; duration: 900; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: x - 5; to: x; duration: 900; easing.type: Easing.InOutQuad } |
| } |
| } |
| |