| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 The Qt Company Ltd. |
| ** Contact: http://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Gamepad module |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL3$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see http://www.qt.io/terms-conditions. For further |
| ** information use the contact form at http://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or later as published by the Free |
| ** Software Foundation and appearing in the file LICENSE.GPL included in |
| ** the packaging of this file. Please review the following information to |
| ** ensure the GNU General Public License version 2.0 requirements will be |
| ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "qgamepadbackend_p.h" |
| #include <QSettings> |
| |
| QT_BEGIN_NAMESPACE |
| |
| static const QLatin1String GAMEPAD_GROUP("___gamepad_saved_states_v2"); |
| |
| QGamepadBackend::QGamepadBackend(QObject *parent) : |
| QObject(parent) |
| { |
| } |
| |
| bool QGamepadBackend::isConfigurationNeeded(int /*deviceId*/) |
| { |
| return false; |
| } |
| |
| void QGamepadBackend::resetConfiguration(int /*deviceId*/) |
| { |
| } |
| |
| bool QGamepadBackend::configureButton(int /*deviceId*/, QGamepadManager::GamepadButton /*button*/) |
| { |
| return false; |
| } |
| |
| bool QGamepadBackend::configureAxis(int /*deviceId*/, QGamepadManager::GamepadAxis /*axis*/) |
| { |
| return false; |
| } |
| |
| bool QGamepadBackend::setCancelConfigureButton(int /*deviceId*/, QGamepadManager::GamepadButton /*button*/) |
| { |
| return false; |
| } |
| |
| void QGamepadBackend::setSettingsFile(const QString &file) |
| { |
| m_settingsFilePath = file; |
| } |
| |
| void QGamepadBackend::saveSettings(int productId, const QVariant &value) |
| { |
| QScopedPointer<QSettings> s; |
| if (m_settingsFilePath.isNull()) |
| s.reset(new QSettings()); |
| else |
| s.reset(new QSettings(m_settingsFilePath)); |
| s->beginGroup(GAMEPAD_GROUP); |
| QString key = QString::fromLatin1("id_%1").arg(productId); |
| if (value.isNull()) |
| s->remove(key); |
| else |
| s->setValue(key, value); |
| } |
| |
| QVariant QGamepadBackend::readSettings(int productId) |
| { |
| QScopedPointer<QSettings> s; |
| if (m_settingsFilePath.isNull()) |
| s.reset(new QSettings()); |
| else |
| s.reset(new QSettings(m_settingsFilePath)); |
| s->beginGroup(GAMEPAD_GROUP); |
| return s->value(QString::fromLatin1("id_%1").arg(productId)); |
| } |
| |
| bool QGamepadBackend::start() |
| { |
| return true; |
| } |
| |
| void QGamepadBackend::stop() |
| { |
| |
| } |
| |
| QT_END_NAMESPACE |