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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGAMEPADMANAGER_H
#define QGAMEPADMANAGER_H
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <QtGamepad/qtgamepadglobal.h>
QT_BEGIN_NAMESPACE
class QGamepadBackend;
class QGamepad;
class QGamepadManagerPrivate;
class Q_GAMEPAD_EXPORT QGamepadManager : public QObject
{
Q_OBJECT
Q_FLAGS(GamepadButton GamepadButtons)
Q_FLAGS(GamepadAxis GamepadAxes)
Q_PROPERTY(QList<int> connectedGamepads READ connectedGamepads NOTIFY connectedGamepadsChanged)
public:
enum GamepadButton {
ButtonInvalid = -1,
ButtonA = 0,
ButtonB,
ButtonX,
ButtonY,
ButtonL1,
ButtonR1,
ButtonL2,
ButtonR2,
ButtonSelect,
ButtonStart,
ButtonL3,
ButtonR3,
ButtonUp,
ButtonDown,
ButtonRight,
ButtonLeft,
ButtonCenter,
ButtonGuide
};
Q_DECLARE_FLAGS(GamepadButtons, GamepadButton)
enum GamepadAxis {
AxisInvalid = -1,
AxisLeftX = 0,
AxisLeftY,
AxisRightX,
AxisRightY
};
Q_DECLARE_FLAGS(GamepadAxes, GamepadAxis)
static QGamepadManager* instance();
bool isGamepadConnected(int deviceId) const;
QString gamepadName(int deviceId) const;
const QList<int> connectedGamepads() const;
public Q_SLOTS:
bool isConfigurationNeeded(int deviceId) const;
bool configureButton(int deviceId, GamepadButton button);
bool configureAxis(int deviceId, GamepadAxis axis);
bool setCancelConfigureButton(int deviceId, GamepadButton button);
void resetConfiguration(int deviceId);
void setSettingsFile(const QString &file);
Q_SIGNALS:
void connectedGamepadsChanged();
void gamepadConnected(int deviceId);
void gamepadNameChanged(int deviceId, const QString &name);
void gamepadDisconnected(int deviceId);
void gamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value);
void gamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value);
void gamepadButtonReleaseEvent(int deviceId, QGamepadManager::GamepadButton button);
void buttonConfigured(int deviceId, QGamepadManager::GamepadButton button);
void axisConfigured(int deviceId, QGamepadManager::GamepadAxis axis);
void configurationCanceled(int deviceId);
private:
QGamepadManager();
~QGamepadManager();
Q_DECLARE_PRIVATE(QGamepadManager)
Q_DISABLE_COPY(QGamepadManager)
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadConnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadNameChanged(int, const QString&))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadDisconnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double))
Q_PRIVATE_SLOT(d_func(), void _q_forwardGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton))
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QGamepadManager::GamepadButton)
Q_DECLARE_METATYPE(QGamepadManager::GamepadAxis)
#endif // QGAMEPADMANAGER_H