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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtPositioning module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QDOUBLEVECTOR3D_P_H
#define QDOUBLEVECTOR3D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#ifdef QT_BUILD_LOCATION_LIB
#include <QVector3D>
#endif
#include "qpositioningglobal_p.h"
#include "qdoublevector2d_p.h"
#include <QtCore/qmetatype.h>
QT_BEGIN_NAMESPACE
class Q_POSITIONING_PRIVATE_EXPORT QDoubleVector3D
{
public:
Q_DECL_CONSTEXPR inline QDoubleVector3D();
Q_DECL_CONSTEXPR inline QDoubleVector3D(double xpos, double ypos, double zpos);
Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector);
Q_DECL_CONSTEXPR inline QDoubleVector3D(const QDoubleVector2D &vector, double zpos);
inline bool isNull() const;
Q_DECL_CONSTEXPR inline double x() const;
Q_DECL_CONSTEXPR inline double y() const;
Q_DECL_CONSTEXPR inline double z() const;
inline void setX(double x);
inline void setY(double y);
inline void setZ(double z);
inline double get(int i) const;
inline void set(int i, double value);
double length() const;
Q_DECL_CONSTEXPR inline double lengthSquared() const;
QDoubleVector3D normalized() const;
void normalize();
inline QDoubleVector3D &operator+=(const QDoubleVector3D &vector);
inline QDoubleVector3D &operator-=(const QDoubleVector3D &vector);
inline QDoubleVector3D &operator*=(double factor);
inline QDoubleVector3D &operator*=(const QDoubleVector3D &vector);
inline QDoubleVector3D &operator/=(double divisor);
Q_DECL_CONSTEXPR static inline double dotProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{ return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; }
Q_DECL_CONSTEXPR static inline QDoubleVector3D crossProduct(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{ return QDoubleVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
v1.zp * v2.xp - v1.xp * v2.zp,
v1.xp * v2.yp - v1.yp * v2.xp); }
static QDoubleVector3D normal(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
static QDoubleVector3D normal
(const QDoubleVector3D &v1, const QDoubleVector3D &v2, const QDoubleVector3D &v3);
double distanceToPlane(const QDoubleVector3D &plane, const QDoubleVector3D &normal) const;
double distanceToPlane(const QDoubleVector3D &plane1, const QDoubleVector3D &plane2, const QDoubleVector3D &plane3) const;
double distanceToLine(const QDoubleVector3D &point, const QDoubleVector3D &direction) const;
friend Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
friend Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector);
friend Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor);
friend Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2);
Q_DECL_CONSTEXPR inline QDoubleVector2D toVector2D() const;
private:
double xp, yp, zp;
friend class QDoubleVector2D;
};
Q_DECLARE_TYPEINFO(QDoubleVector3D, Q_MOVABLE_TYPE);
Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D() : xp(0.0), yp(0.0), zp(0.0) {}
Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(double xpos, double ypos, double zpos) : xp(xpos), yp(ypos), zp(zpos) {}
Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v)
: xp(v.xp), yp(v.yp), zp(0.0) {}
Q_DECL_CONSTEXPR inline QDoubleVector3D::QDoubleVector3D(const QDoubleVector2D &v, double zpos)
: xp(v.xp), yp(v.yp), zp(zpos) {}
inline bool QDoubleVector3D::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp);
}
Q_DECL_CONSTEXPR inline double QDoubleVector3D::x() const { return xp; }
Q_DECL_CONSTEXPR inline double QDoubleVector3D::y() const { return yp; }
Q_DECL_CONSTEXPR inline double QDoubleVector3D::z() const { return zp; }
Q_DECL_CONSTEXPR inline double QDoubleVector3D::lengthSquared() const
{ return xp * xp + yp * yp + zp * zp; }
inline void QDoubleVector3D::setX(double aX) { xp = aX; }
inline void QDoubleVector3D::setY(double aY) { yp = aY; }
inline void QDoubleVector3D::setZ(double aZ) { zp = aZ; }
inline double QDoubleVector3D::get(int i) const
{
switch (i) {
case 0:
return xp;
case 1:
return yp;
case 2:
return zp;
default:
return 0.0;
}
}
inline void QDoubleVector3D::set(int i, double value)
{
switch (i) {
case 0:
xp = value;
break;
case 1:
yp = value;
break;
case 2:
zp = value;
break;
default:
break;
}
}
inline QDoubleVector3D &QDoubleVector3D::operator+=(const QDoubleVector3D &vector)
{
xp += vector.xp;
yp += vector.yp;
zp += vector.zp;
return *this;
}
inline QDoubleVector3D &QDoubleVector3D::operator-=(const QDoubleVector3D &vector)
{
xp -= vector.xp;
yp -= vector.yp;
zp -= vector.zp;
return *this;
}
inline QDoubleVector3D &QDoubleVector3D::operator*=(double factor)
{
xp *= factor;
yp *= factor;
zp *= factor;
return *this;
}
inline QDoubleVector3D &QDoubleVector3D::operator*=(const QDoubleVector3D &vector)
{
xp *= vector.xp;
yp *= vector.yp;
zp *= vector.zp;
return *this;
}
inline QDoubleVector3D &QDoubleVector3D::operator/=(double divisor)
{
xp /= divisor;
yp /= divisor;
zp /= divisor;
return *this;
}
Q_DECL_CONSTEXPR inline bool operator==(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
}
Q_DECL_CONSTEXPR inline bool operator!=(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp;
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator+(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return QDoubleVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return QDoubleVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(double factor, const QDoubleVector3D &vector)
{
return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &vector, double factor)
{
return QDoubleVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator*(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return QDoubleVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator-(const QDoubleVector3D &vector)
{
return QDoubleVector3D(-vector.xp, -vector.yp, -vector.zp);
}
Q_DECL_CONSTEXPR inline const QDoubleVector3D operator/(const QDoubleVector3D &vector, double divisor)
{
return QDoubleVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
}
Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QDoubleVector3D &v1, const QDoubleVector3D &v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&
qFuzzyCompare(v1.yp, v2.yp) &&
qFuzzyCompare(v1.zp, v2.zp);
}
Q_DECL_CONSTEXPR inline QDoubleVector2D QDoubleVector3D::toVector2D() const
{
return QDoubleVector2D(xp, yp);
}
#ifndef QT_NO_DEBUG_STREAM
Q_POSITIONING_EXPORT QDebug operator<<(QDebug dbg, const QDoubleVector3D &vector);
#endif
#ifndef QT_NO_DATASTREAM
Q_POSITIONING_EXPORT QDataStream &operator<<(QDataStream &, const QDoubleVector3D &);
Q_POSITIONING_EXPORT QDataStream &operator>>(QDataStream &, QDoubleVector3D &);
#endif
QT_END_NAMESPACE
#endif