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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#ifndef BMLAYER_P_H
#define BMLAYER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtBodymovin/private/bmbase_p.h>
QT_BEGIN_NAMESPACE
class LottieRenderer;
class BODYMOVIN_EXPORT BMLayer : public BMBase
{
public:
enum MatteClipMode {NoClip, Alpha, InvertedAlpha, Luminence, InvertedLuminence};
BMLayer() = default;
explicit BMLayer (const BMLayer &other);
~BMLayer() override;
BMBase *clone() const override;
static BMLayer *construct(QJsonObject definition);
bool active(int frame) const override;
void parse(const QJsonObject &definition) override;
void updateProperties(int frame) override;
void render(LottieRenderer &renderer) const override;
BMBase *findChild(const QString &childName) override;
bool isClippedLayer() const;
bool isMaskLayer() const;
MatteClipMode clipMode() const;
int layerId() const;
BMBasicTransform *transform() const;
protected:
void renderEffects(LottieRenderer &renderer) const;
virtual BMLayer *resolveLinkedLayer();
virtual BMLayer *linkedLayer() const;
int m_layerIndex = 0;
int m_startFrame;
int m_endFrame;
qreal m_startTime;
int m_blendMode;
bool m_3dLayer = false;
BMBase *m_effects = nullptr;
qreal m_stretch;
BMBasicTransform *m_layerTransform = nullptr;
int m_parentLayer = 0;
int m_td = 0;
MatteClipMode m_clipMode = NoClip;
private:
void parseEffects(const QJsonArray &definition, BMBase *effectRoot = nullptr);
BMLayer *m_linkedLayer = nullptr;
};
QT_END_NAMESPACE
#endif // BMLAYER_P_H