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#ifndef BMSPATIALPROPERTY_P_H
#define BMSPATIALPROPERTY_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QPointF>
#include <QPainterPath>
#include <QtBodymovin/private/bmproperty_p.h>
QT_BEGIN_NAMESPACE
class BMSpatialProperty : public BMProperty2D<QPointF>
{
public:
virtual void construct(const QJsonObject &definition) override
{
qCDebug(lcLottieQtBodymovinParser) << "BMSpatialProperty::construct()";
BMProperty2D<QPointF>::construct(definition);
}
virtual EasingSegment<QPointF> parseKeyframe(const QJsonObject keyframe, bool fromExpression) override
{
EasingSegment<QPointF> easing = BMProperty2D<QPointF>::parseKeyframe(keyframe, fromExpression);
// No need to parse further incomplete keyframes (i.e. last keyframes)
if (!easing.complete) {
return easing;
}
qreal tix = 0, tiy = 0, tox = 0, toy = 0;
if (fromExpression) {
// If spatial property definition originates from
// an expression (specifically Slider), it contains scalar
// property. It must be expanded to both x and y coordinates
QJsonArray iArr = keyframe.value(QLatin1String("i")).toArray();
QJsonArray oArr = keyframe.value(QLatin1String("o")).toArray();
if (iArr.count() && oArr.count()) {
tix = iArr.at(0).toDouble();
tiy = tix;
tox = oArr.at(0).toDouble();
toy = tox;
}
} else {
QJsonArray tiArr = keyframe.value(QLatin1String("ti")).toArray();
QJsonArray toArr = keyframe.value(QLatin1String("to")).toArray();
if (tiArr.count() && toArr.count()) {
tix = tiArr.at(0).toDouble();
tiy = tiArr.at(1).toDouble();
tox = toArr.at(0).toDouble();
toy = toArr.at(1).toDouble();
}
}
QPointF s(easing.startValue);
QPointF e(easing.endValue);
QPointF c1(tox, toy);
QPointF c2(tix, tiy);
c1 += s;
c2 += e;
m_bezierPath.moveTo(s);
m_bezierPath.cubicTo(c1, c2, e);
return easing;
}
virtual bool update(int frame) override
{
if (!m_animated)
return false;
int adjustedFrame = qBound(m_startFrame, frame, m_endFrame);
if (const EasingSegment<QPointF> *easing = getEasingSegment(adjustedFrame)) {
qreal progress = ((adjustedFrame - m_startFrame) * 1.0) / (m_endFrame - m_startFrame);
qreal easedValue = easing->easing.valueForProgress(progress);
m_value = m_bezierPath.pointAtPercent(easedValue);
}
return true;
}
private:
QPainterPath m_bezierPath;
};
QT_END_NAMESPACE
#endif // BMSPATIALPROPERTY_P_H