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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BMANIMATION_H
#define BMANIMATION_H
#include <QQuickPaintedItem>
#include <QByteArray>
#include <QList>
#include <QImage>
#include <QThread>
#include <QMetaObject>
#include <QtBodymovin/private/bmconstants_p.h>
QT_BEGIN_NAMESPACE
class QQmlFile;
class BMBase;
class BMLayer;
class BatchRenderer;
class LottieAnimation : public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(int frameRate READ frameRate WRITE setFrameRate RESET resetFrameRate NOTIFY frameRateChanged)
Q_PROPERTY(int startFrame READ startFrame NOTIFY startFrameChanged)
Q_PROPERTY(int endFrame READ endFrame NOTIFY endFrameChanged)
Q_PROPERTY(Status status READ status WRITE setStatus NOTIFY statusChanged)
Q_PROPERTY(Quality quality READ quality WRITE setQuality NOTIFY qualityChanged)
Q_PROPERTY(bool autoPlay MEMBER m_autoPlay NOTIFY autoPlayChanged)
Q_PROPERTY(int loops MEMBER m_loops NOTIFY loopsChanged)
Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged)
public:
enum Status{Null, Loading, Ready, Error};
Q_ENUM(Status)
enum Quality{LowQuality, MediumQuality, HighQuality};
Q_ENUM(Quality)
enum Direction{Forward = 1, Reverse = -1};
Q_ENUM(Direction)
enum LoopCount{Infinite = -1};
Q_ENUM(LoopCount)
explicit LottieAnimation(QQuickItem *parent = nullptr);
~LottieAnimation() override;
void paint(QPainter *painter) override;
Status status() const;
QUrl source() const;
void setSource(const QUrl &source);
int frameRate() const;
void setFrameRate(int frameRate);
void resetFrameRate();
Quality quality() const;
void setQuality(Quality quality);
Direction direction() const;
void setDirection(Direction direction);
int startFrame() const;
int endFrame() const;
int currentFrame() const;
Q_INVOKABLE void start();
Q_INVOKABLE void play();
Q_INVOKABLE void pause();
Q_INVOKABLE void togglePause();
Q_INVOKABLE void stop();
Q_INVOKABLE void gotoAndPlay(int frame);
Q_INVOKABLE bool gotoAndPlay(const QString &frameMarker);
Q_INVOKABLE void gotoAndStop(int frame);
Q_INVOKABLE bool gotoAndStop(const QString &frameMarker);
Q_INVOKABLE double getDuration(bool inFrames = false);
QByteArray jsonSource() const;
signals:
void statusChanged();
void qualityChanged();
void sourceChanged();
void finished();
void frameRateChanged();
void autoPlayChanged();
void loopsChanged();
void directionChanged();
void startFrameChanged();
void endFrameChanged();
protected slots:
void loadFinished();
void renderNextFrame();
protected:
void componentComplete() override;
void setStatus(Status status);
void setStartFrame(int startFrame);
void setEndFrame(int endFrame);
void load();
virtual int parse(QByteArray jsonSource);
protected:
BatchRenderer *m_frameRenderThread = nullptr;
QMetaObject::Connection m_waitForFrameConn;
Status m_status = Null;
int m_startFrame = 0;
int m_endFrame = 0;
int m_currentFrame = 0;
int m_frameRate = 30;
int m_animFrameRate = 30;
qreal m_animWidth = 0;
qreal m_animHeight = 0;
QHash<QString, int> m_markers;
QUrl m_source;
QScopedPointer<QQmlFile> m_file;
QTimer *m_frameAdvance = nullptr;
void gotoFrame(int frame);
void reset();
private:
Quality m_quality = MediumQuality;
bool m_autoPlay = true;
int m_loops = 1;
int m_currentLoop = 0;
int m_direction = Forward;
QByteArray m_jsonSource;
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(LottieAnimation*)
#endif // BMANIMATION_H