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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef BATCHRENDERER_H
#define BATCHRENDERER_H
#include <QHash>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
QT_BEGIN_NAMESPACE
class BMBase;
class QImage;
class LottieAnimation;
class BatchRenderer : public QThread
{
Q_OBJECT
struct Entry
{
LottieAnimation* animator = nullptr;
BMBase *bmTreeBlueprint = nullptr;
int startFrame = 0;
int endFrame = 0;
int currentFrame = 0;
int animDir = 1;
QHash<int, BMBase*> frameCache;
};
public:
~BatchRenderer() override;
BatchRenderer(BatchRenderer const &) = delete;
void operator=(BatchRenderer const&) = delete;
static BatchRenderer *instance();
static void deleteInstance();
BMBase *getFrame(LottieAnimation *animator, int frameNumber);
signals:
void frameReady(LottieAnimation *animator, int frameNumber);
public slots:
void registerAnimator(LottieAnimation *animator);
void deregisterAnimator(LottieAnimation *animator);
bool gotoFrame(LottieAnimation *animator, int frame);
void frameRendered(LottieAnimation *animator, int frameNumber);
protected:
void run() override;
int parse(BMBase *rootElement, const QByteArray &jsonSource) const;
void prerender(Entry *animEntry);
private:
BatchRenderer();
void pruneFrameCache(Entry* e);
private:
static BatchRenderer *m_rendererInstance;
QMutex m_mutex;
QWaitCondition m_waitCondition;
int m_cacheSize = 2;
QHash<LottieAnimation *, Entry *> m_animData;
};
QT_END_NAMESPACE
#endif // BATCHRENDERER_H