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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "qaudioengine_p.h"
#include "qsoundsource_p.h"
#include "qdebug.h"
#include "qaudioengine_openal_p.h"
#define DEBUG_AUDIOENGINE
QT_USE_NAMESPACE
QSoundSource::QSoundSource(QObject *parent)
: QObject(parent)
{
}
QSoundBuffer::QSoundBuffer(QObject *parent)
: QObject(parent)
{
}
QAudioEngine* QAudioEngine::create(QObject *parent)
{
return new QAudioEngine(parent);
}
QAudioEngine::QAudioEngine(QObject *parent)
: QObject(parent)
, m_listenerUp(0, 0, 1)
, m_listenerDirection(0, 1, 0)
{
d = new QAudioEnginePrivate(this);
connect(d, SIGNAL(isLoadingChanged()), this, SIGNAL(isLoadingChanged()));
setDopplerFactor(1);
setSpeedOfSound(qreal(343.33));
updateListenerOrientation();
}
QAudioEngine::~QAudioEngine()
{
#ifdef DEBUG_AUDIOENGINE
qDebug() << "QAudioEngine::dtor";
#endif
}
QSoundBuffer* QAudioEngine::getStaticSoundBuffer(const QUrl& url)
{
return d->getStaticSoundBuffer(url);
}
void QAudioEngine::releaseSoundBuffer(QSoundBuffer *buffer)
{
d->releaseSoundBuffer(buffer);
}
QSoundSource* QAudioEngine::createSoundSource()
{
return d->createSoundSource();
}
void QAudioEngine::releaseSoundSource(QSoundSource *soundInstance)
{
d->releaseSoundSource(soundInstance);
}
bool QAudioEngine::isLoading() const
{
return d->isLoading();
}
QVector3D QAudioEngine::listenerPosition() const
{
return d->listenerPosition();
}
QVector3D QAudioEngine::listenerDirection() const
{
return m_listenerDirection;
}
QVector3D QAudioEngine::listenerUp() const
{
return m_listenerUp;
}
qreal QAudioEngine::listenerGain() const
{
return d->listenerGain();
}
QVector3D QAudioEngine::listenerVelocity() const
{
return d->listenerVelocity();
}
void QAudioEngine::setListenerPosition(const QVector3D& position)
{
d->setListenerPosition(position);
}
void QAudioEngine::setListenerVelocity(const QVector3D& velocity)
{
d->setListenerVelocity(velocity);
}
void QAudioEngine::setListenerDirection(const QVector3D& direction)
{
if (m_listenerDirection == direction)
return;
m_listenerDirection = direction;
updateListenerOrientation();
}
void QAudioEngine::setListenerUp(const QVector3D& up)
{
if (m_listenerUp == up)
return;
m_listenerUp = up;
updateListenerOrientation();
}
void QAudioEngine::updateListenerOrientation()
{
QVector3D dir = m_listenerDirection;
QVector3D up = m_listenerUp;
dir.normalize();
up.normalize();
QVector3D u = up - dir * QVector3D::dotProduct(dir, up);
u.normalize();
d->setListenerOrientation(dir, u);
}
void QAudioEngine::setListenerGain(qreal gain)
{
d->setListenerGain(gain);
}
qreal QAudioEngine::dopplerFactor() const
{
return m_dopplerFactor;
}
void QAudioEngine::setDopplerFactor(qreal dopplerFactor)
{
m_dopplerFactor = dopplerFactor;
d->setDopplerFactor(dopplerFactor);
}
qreal QAudioEngine::speedOfSound() const
{
return m_speedOfSound;
}
void QAudioEngine::setSpeedOfSound(qreal speedOfSound)
{
m_speedOfSound = speedOfSound;
d->setSpeedOfSound(speedOfSound);
}