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#ifndef QAUDIOENGINE_P_H
#define QAUDIOENGINE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <QtCore/QUrl>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
class QSoundSource;
class QSoundBuffer;
class QAudioEnginePrivate;
class QAudioEngine : public QObject
{
Q_OBJECT
public:
~QAudioEngine();
virtual QSoundSource* createSoundSource();
virtual void releaseSoundSource(QSoundSource *soundInstance);
virtual QSoundBuffer* getStaticSoundBuffer(const QUrl& url);
virtual void releaseSoundBuffer(QSoundBuffer *buffer);
virtual bool isLoading() const;
virtual QVector3D listenerPosition() const;
virtual QVector3D listenerDirection() const;
virtual QVector3D listenerVelocity() const;
virtual QVector3D listenerUp() const;
virtual qreal listenerGain() const;
virtual void setListenerPosition(const QVector3D& position);
virtual void setListenerDirection(const QVector3D& direction);
virtual void setListenerVelocity(const QVector3D& velocity);
virtual void setListenerUp(const QVector3D& up);
virtual void setListenerGain(qreal gain);
virtual qreal dopplerFactor() const;
virtual void setDopplerFactor(qreal dopplerFactor);
virtual qreal speedOfSound() const;
virtual void setSpeedOfSound(qreal speedOfSound);
static QAudioEngine* create(QObject *parent);
Q_SIGNALS:
void isLoadingChanged();
private:
QAudioEngine(QObject *parent);
QAudioEnginePrivate *d;
void updateListenerOrientation();
qreal m_dopplerFactor;
qreal m_speedOfSound;
QVector3D m_listenerUp;
QVector3D m_listenerDirection;
};
QT_END_NAMESPACE
#endif