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#ifndef QDECLARATIVEAUDIOENGINE_P_H
#define QDECLARATIVEAUDIOENGINE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQml/qqml.h>
#include <QtQml/qqmlcomponent.h>
#include <QtQml/qqmlpropertymap.h>
#include <QtCore/QMap>
#include <QtCore/QList>
#include <QTimer>
#include "qaudioengine_p.h"
QT_BEGIN_NAMESPACE
class QDeclarativeSoundInstance;
class QDeclarativeAudioListener;
class QDeclarativeAudioCategory;
class QDeclarativeAudioSample;
class QDeclarativeSound;
class QDeclarativePlayVariation;
class QAudioCategory;
class QDeclarativeAttenuationModel;
class QSoundInstance;
class QDeclarativeAudioEngine : public QObject, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_PROPERTY(QQmlListProperty<QObject> bank READ bank CONSTANT)
Q_PROPERTY(QObject* categories READ categories CONSTANT)
Q_PROPERTY(QObject* samples READ samples CONSTANT)
Q_PROPERTY(QObject* sounds READ sounds CONSTANT)
Q_PROPERTY(bool loading READ isLoading NOTIFY isLoadingChanged)
Q_PROPERTY(int liveInstances READ liveInstanceCount NOTIFY liveInstanceCountChanged)
Q_PROPERTY(QDeclarativeAudioListener* listener READ listener CONSTANT)
Q_PROPERTY(qreal dopplerFactor READ dopplerFactor WRITE setDopplerFactor)
Q_PROPERTY(qreal speedOfSound READ speedOfSound WRITE setSpeedOfSound)
Q_CLASSINFO("DefaultProperty", "bank")
public:
QDeclarativeAudioEngine(QObject *parent = 0);
~QDeclarativeAudioEngine();
void classBegin() override;
void componentComplete() override;
//This is used for tracking all objects declared inside AudioEngine
//see appendFunction
QQmlListProperty<QObject> bank();
QObject* categories();
QObject* samples();
QObject* sounds();
QDeclarativeAudioListener* listener() const;
qreal dopplerFactor() const;
void setDopplerFactor(qreal dopplerFactor);
qreal speedOfSound() const;
void setSpeedOfSound(qreal speedOfSound);
bool isLoading() const;
int liveInstanceCount() const;
//for child elements
bool isReady() const;
QAudioEngine* engine() const;
//if managed, then the instance should start playing immediately and will be collected
//when the playback finished
QDeclarativeSoundInstance* newDeclarativeSoundInstance(bool managed);
//internal sound instance is different from declarativeSoundInstance
//declarative instance is more like a soundInstance helper which can
//switch to different sound instance conveniently while sound instance
//must be mapped to one sound definition.
QSoundInstance* newSoundInstance(const QString &name);
void releaseSoundInstance(QSoundInstance* instance);
Q_REVISION(1) Q_INVOKABLE void addAudioSample(QDeclarativeAudioSample *);
Q_REVISION(1) Q_INVOKABLE void addSound(QDeclarativeSound *);
Q_REVISION(1) Q_INVOKABLE void addAudioCategory(QDeclarativeAudioCategory *);
Q_REVISION(1) Q_INVOKABLE void addAttenuationModel(QDeclarativeAttenuationModel *);
Q_SIGNALS:
void ready();
void liveInstanceCountChanged();
void isLoadingChanged();
void finishedLoading();
private Q_SLOTS:
void updateSoundInstances();
void handleLoadingChanged();
private:
Q_DISABLE_COPY(QDeclarativeAudioEngine);
bool m_complete;
//see bank()
static void appendFunction(QQmlListProperty<QObject> *property, QObject *value);
QDeclarativeAudioListener *m_listener;
QDeclarativeAudioCategory* m_defaultCategory;
QQmlPropertyMap m_categories;
QQmlPropertyMap m_samples;
QQmlPropertyMap m_sounds;
//Use strong type here since no need to for AttenuationModel to be accessible directly by user
//after config stage
QDeclarativeAttenuationModel *m_defaultAttenuationModel;
QMap<QString, QDeclarativeAttenuationModel*> m_attenuationModels;
QAudioEngine *m_audioEngine;
//for execution stage management
QList<QSoundInstance*> m_soundInstancePool;
QList<QSoundInstance*> m_activeSoundInstances;
QTimer m_updateTimer;
QList<QDeclarativeSoundInstance*> m_managedDeclSoundInstances;
QList<QDeclarativeSoundInstance*> m_managedDeclSndInstancePool;
void releaseManagedDeclarativeSoundInstance(QDeclarativeSoundInstance* declSndInstance);
void initAudioSample(QDeclarativeAudioSample *);
void initSound(QDeclarativeSound *);
};
QT_END_NAMESPACE
#endif