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#ifndef QDECLARATIVE_SOUNDINSTANCE_P_H
#define QDECLARATIVE_SOUNDINSTANCE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtGui/qvector3d.h>
#include "qsoundinstance_p.h"
QT_BEGIN_NAMESPACE
class QDeclarativeSound;
class QAudioEngine;
class QDeclarativeAudioEngine;
class QDeclarativeSoundInstance : public QObject
{
Q_OBJECT
Q_PROPERTY(QDeclarativeAudioEngine* engine READ engine WRITE setEngine)
Q_PROPERTY(QString sound READ sound WRITE setSound NOTIFY soundChanged)
Q_PROPERTY(State state READ state NOTIFY stateChanged)
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QVector3D velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
Q_PROPERTY(qreal gain READ gain WRITE setGain NOTIFY gainChanged)
Q_PROPERTY(qreal pitch READ pitch WRITE setPitch NOTIFY pitchChanged)
Q_ENUMS(State)
public:
enum State
{
StoppedState = QSoundInstance::StoppedState,
PlayingState = QSoundInstance::PlayingState,
PausedState = QSoundInstance::PausedState
};
QDeclarativeSoundInstance(QObject *parent = 0);
~QDeclarativeSoundInstance();
QDeclarativeAudioEngine* engine() const;
void setEngine(QDeclarativeAudioEngine *engine);
QString sound() const;
void setSound(const QString& sound);
State state() const;
QVector3D position() const;
void setPosition(const QVector3D& position);
QVector3D direction() const;
void setDirection(const QVector3D& direction);
QVector3D velocity() const;
void setVelocity(const QVector3D& velocity);
qreal gain() const;
void setGain(qreal gain);
qreal pitch() const;
void setPitch(qreal pitch);
void setConeInnerAngle(qreal innerAngle);
void setConeOuterAngle(qreal outerAngle);
void setConeOuterGain(qreal outerGain);
Q_SIGNALS:
void stateChanged();
void positionChanged();
void directionChanged();
void velocityChanged();
void gainChanged();
void pitchChanged();
void soundChanged();
public Q_SLOTS:
void play();
void stop();
void pause();
void updatePosition(qreal deltaTime);
private Q_SLOTS:
void handleStateChanged();
private:
Q_DISABLE_COPY(QDeclarativeSoundInstance);
QString m_sound;
QVector3D m_position;
QVector3D m_direction;
QVector3D m_velocity;
qreal m_gain;
qreal m_pitch;
State m_requestState;
qreal m_coneInnerAngle;
qreal m_coneOuterAngle;
qreal m_coneOuterGain;
void dropInstance();
QSoundInstance *m_instance;
QDeclarativeAudioEngine *m_engine;
private Q_SLOTS:
void engineComplete();
};
QT_END_NAMESPACE
#endif