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#include "qaudiorecorder.h"
#include "qaudioinputselectorcontrol.h"
#include "qmediaobject_p.h"
#include "qmediarecorder_p.h"
#include <qmediaservice.h>
#include <qmediaserviceprovider_p.h>
#include <QtCore/qdebug.h>
#include <QtCore/qurl.h>
#include <QtCore/qstringlist.h>
#include <QtCore/qmetaobject.h>
#include <qaudioformat.h>
QT_BEGIN_NAMESPACE
/*!
\class QAudioRecorder
\inmodule QtMultimedia
\ingroup multimedia
\ingroup multimedia_recording
\brief The QAudioRecorder class is used for the recording of audio.
The QAudioRecorder class is a high level media recording class and contains
the same functionality as \l QMediaRecorder.
\snippet multimedia-snippets/media.cpp Audio recorder
In addition QAudioRecorder provides functionality for selecting the audio input.
\snippet multimedia-snippets/media.cpp Audio recorder inputs
The \l {Audio Recorder Example} shows how to use this class in more detail.
\sa QMediaRecorder, QAudioInputSelectorControl
*/
class QAudioRecorderObject : public QMediaObject
{
public:
QAudioRecorderObject(QObject *parent, QMediaService *service)
:QMediaObject(parent, service)
{
}
~QAudioRecorderObject()
{
}
};
class QAudioRecorderPrivate : public QMediaRecorderPrivate
{
Q_DECLARE_NON_CONST_PUBLIC(QAudioRecorder)
public:
void initControls()
{
Q_Q(QAudioRecorder);
audioInputSelector = nullptr;
QMediaService *service = mediaObject ? mediaObject->service() : nullptr;
if (service != nullptr)
audioInputSelector = qobject_cast<QAudioInputSelectorControl*>(service->requestControl(QAudioInputSelectorControl_iid));
if (audioInputSelector) {
q->connect(audioInputSelector, SIGNAL(activeInputChanged(QString)),
SIGNAL(audioInputChanged(QString)));
q->connect(audioInputSelector, SIGNAL(availableInputsChanged()),
SIGNAL(availableAudioInputsChanged()));
}
}
QAudioRecorderPrivate():
QMediaRecorderPrivate(),
provider(nullptr),
audioInputSelector(nullptr) {}
QMediaServiceProvider *provider;
QAudioInputSelectorControl *audioInputSelector;
};
/*!
Constructs an audio recorder.
The \a parent is passed to QMediaObject.
*/
QAudioRecorder::QAudioRecorder(QObject *parent):
QMediaRecorder(*new QAudioRecorderPrivate, nullptr, parent)
{
Q_D(QAudioRecorder);
d->provider = QMediaServiceProvider::defaultServiceProvider();
QMediaService *service = d->provider->requestService(Q_MEDIASERVICE_AUDIOSOURCE);
setMediaObject(new QAudioRecorderObject(this, service));
d->initControls();
}
/*!
Destroys an audio recorder object.
*/
QAudioRecorder::~QAudioRecorder()
{
Q_D(QAudioRecorder);
QMediaService *service = d->mediaObject ? d->mediaObject->service() : nullptr;
QMediaObject *mediaObject = d->mediaObject;
setMediaObject(nullptr);
if (service && d->audioInputSelector)
service->releaseControl(d->audioInputSelector);
if (d->provider && service)
d->provider->releaseService(service);
delete mediaObject;
}
/*!
Returns a list of available audio inputs
*/
QStringList QAudioRecorder::audioInputs() const
{
Q_D(const QAudioRecorder);
if (d->audioInputSelector)
return d->audioInputSelector->availableInputs();
else
return QStringList();
}
/*!
Returns the readable translated description of the audio input device with \a name.
*/
QString QAudioRecorder::audioInputDescription(const QString& name) const
{
Q_D(const QAudioRecorder);
if (d->audioInputSelector)
return d->audioInputSelector->inputDescription(name);
else
return QString();
}
/*!
Returns the default audio input name.
*/
QString QAudioRecorder::defaultAudioInput() const
{
Q_D(const QAudioRecorder);
if (d->audioInputSelector)
return d->audioInputSelector->defaultInput();
else
return QString();
}
/*!
\property QAudioRecorder::audioInput
\brief the active audio input name.
*/
/*!
Returns the active audio input name.
*/
QString QAudioRecorder::audioInput() const
{
Q_D(const QAudioRecorder);
if (d->audioInputSelector)
return d->audioInputSelector->activeInput();
else
return QString();
}
/*!
Set the active audio input to \a name.
*/
void QAudioRecorder::setAudioInput(const QString& name)
{
Q_D(const QAudioRecorder);
if (d->audioInputSelector)
return d->audioInputSelector->setActiveInput(name);
}
/*!
\fn QAudioRecorder::audioInputChanged(const QString& name)
Signal emitted when active audio input changes to \a name.
*/
/*!
\fn QAudioRecorder::availableAudioInputsChanged()
Signal is emitted when the available audio inputs change.
*/
QT_END_NAMESPACE
#include "moc_qaudiorecorder.cpp"