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| |
| #include "qandroidsgvideonode.h" |
| |
| #include <qsgmaterial.h> |
| #include <qmutex.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QAndroidSGVideoNodeMaterialShader : public QSGMaterialShader |
| { |
| public: |
| void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial); |
| |
| char const *const *attributeNames() const { |
| static const char *names[] = { |
| "qt_VertexPosition", |
| "qt_VertexTexCoord", |
| 0 |
| }; |
| return names; |
| } |
| |
| protected: |
| |
| const char *vertexShader() const { |
| const char *shader = |
| "uniform highp mat4 qt_Matrix; \n" |
| "attribute highp vec4 qt_VertexPosition; \n" |
| "attribute highp vec2 qt_VertexTexCoord; \n" |
| "varying highp vec2 qt_TexCoord; \n" |
| "void main() { \n" |
| " qt_TexCoord = qt_VertexTexCoord; \n" |
| " gl_Position = qt_Matrix * qt_VertexPosition; \n" |
| "}"; |
| return shader; |
| } |
| |
| const char *fragmentShader() const { |
| static const char *shader = |
| "uniform sampler2D rgbTexture;" |
| "uniform lowp float opacity;" |
| "" |
| "varying highp vec2 qt_TexCoord;" |
| "" |
| "void main()" |
| "{" |
| " gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;" |
| "}"; |
| return shader; |
| } |
| |
| void initialize() { |
| m_id_matrix = program()->uniformLocation("qt_Matrix"); |
| m_id_Texture = program()->uniformLocation("rgbTexture"); |
| m_id_opacity = program()->uniformLocation("opacity"); |
| } |
| |
| int m_id_matrix; |
| int m_id_Texture; |
| int m_id_opacity; |
| }; |
| |
| class QAndroidSGVideoNodeMaterial : public QSGMaterial |
| { |
| public: |
| QAndroidSGVideoNodeMaterial() |
| : m_textureId(0) |
| , m_textureUpdated(false) |
| , m_opacity(1.0) |
| { |
| setFlag(Blending, false); |
| } |
| |
| QSGMaterialType *type() const { |
| static QSGMaterialType theType; |
| return &theType; |
| } |
| |
| QSGMaterialShader *createShader() const { |
| return new QAndroidSGVideoNodeMaterialShader; |
| } |
| |
| int compare(const QSGMaterial *other) const { |
| const QAndroidSGVideoNodeMaterial *m = static_cast<const QAndroidSGVideoNodeMaterial *>(other); |
| int diff = m_textureId - m->m_textureId; |
| if (diff) |
| return diff; |
| |
| return (m_opacity > m->m_opacity) ? 1 : -1; |
| } |
| |
| void updateBlending() { |
| setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true); |
| } |
| |
| void updateTexture(GLuint id, const QSize &size) { |
| if (m_textureId != id || m_textureSize != size) { |
| m_textureId = id; |
| m_textureSize = size; |
| m_textureUpdated = true; |
| } |
| } |
| |
| void bind() |
| { |
| glBindTexture(GL_TEXTURE_2D, m_textureId); |
| if (m_textureUpdated) { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| m_textureUpdated = false; |
| } |
| } |
| |
| QSize m_textureSize; |
| GLuint m_textureId; |
| bool m_textureUpdated; |
| qreal m_opacity; |
| }; |
| |
| |
| QAndroidSGVideoNode::QAndroidSGVideoNode(const QVideoSurfaceFormat &format) |
| : m_format(format) |
| { |
| setFlags(OwnsMaterial | UsePreprocess); |
| m_material = new QAndroidSGVideoNodeMaterial; |
| setMaterial(m_material); |
| } |
| |
| QAndroidSGVideoNode::~QAndroidSGVideoNode() |
| { |
| m_frame = QVideoFrame(); |
| } |
| |
| void QAndroidSGVideoNode::setCurrentFrame(const QVideoFrame &frame, FrameFlags) |
| { |
| QMutexLocker lock(&m_frameMutex); |
| m_frame = frame; |
| markDirty(DirtyMaterial); |
| } |
| |
| void QAndroidSGVideoNodeMaterialShader::updateState(const RenderState &state, |
| QSGMaterial *newMaterial, |
| QSGMaterial *oldMaterial) |
| { |
| Q_UNUSED(oldMaterial); |
| QAndroidSGVideoNodeMaterial *mat = static_cast<QAndroidSGVideoNodeMaterial *>(newMaterial); |
| program()->setUniformValue(m_id_Texture, 0); |
| |
| mat->bind(); |
| |
| if (state.isOpacityDirty()) { |
| mat->m_opacity = state.opacity(); |
| mat->updateBlending(); |
| program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity)); |
| } |
| |
| if (state.isMatrixDirty()) |
| program()->setUniformValue(m_id_matrix, state.combinedMatrix()); |
| } |
| |
| void QAndroidSGVideoNode::preprocess() |
| { |
| QMutexLocker lock(&m_frameMutex); |
| |
| GLuint texId = 0; |
| if (m_frame.isValid()) |
| texId = m_frame.handle().toUInt(); |
| |
| m_material->updateTexture(texId, m_frame.size()); |
| } |
| |
| QT_END_NAMESPACE |