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#include "qsgvideonode_rgb_p.h"
#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgmaterial.h>
#include <QtCore/qmutex.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QOpenGLShaderProgram>
QT_BEGIN_NAMESPACE
QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_RGB::supportedPixelFormats(
QAbstractVideoBuffer::HandleType handleType) const
{
QList<QVideoFrame::PixelFormat> pixelFormats;
if (handleType == QAbstractVideoBuffer::NoHandle) {
pixelFormats.append(QVideoFrame::Format_RGB32);
pixelFormats.append(QVideoFrame::Format_ARGB32);
pixelFormats.append(QVideoFrame::Format_BGR32);
pixelFormats.append(QVideoFrame::Format_BGRA32);
pixelFormats.append(QVideoFrame::Format_RGB565);
}
return pixelFormats;
}
QSGVideoNode *QSGVideoNodeFactory_RGB::createNode(const QVideoSurfaceFormat &format)
{
if (supportedPixelFormats(format.handleType()).contains(format.pixelFormat()))
return new QSGVideoNode_RGB(format);
return 0;
}
class QSGVideoMaterialShader_RGB : public QSGMaterialShader
{
public:
QSGVideoMaterialShader_RGB()
: QSGMaterialShader(),
m_id_matrix(-1),
m_id_width(-1),
m_id_rgbTexture(-1),
m_id_opacity(-1)
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_padded.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
char const *const *attributeNames() const override {
static const char *names[] = {
"qt_VertexPosition",
"qt_VertexTexCoord",
0
};
return names;
}
protected:
void initialize() override {
m_id_matrix = program()->uniformLocation("qt_Matrix");
m_id_width = program()->uniformLocation("width");
m_id_rgbTexture = program()->uniformLocation("rgbTexture");
m_id_opacity = program()->uniformLocation("opacity");
}
int m_id_matrix;
int m_id_width;
int m_id_rgbTexture;
int m_id_opacity;
};
class QSGVideoMaterialShader_RGB_swizzle : public QSGVideoMaterialShader_RGB
{
public:
QSGVideoMaterialShader_RGB_swizzle(bool hasAlpha)
: m_hasAlpha(hasAlpha)
{
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag"));
}
protected:
void initialize() override {
QSGVideoMaterialShader_RGB::initialize();
program()->setUniformValue(program()->uniformLocation("hasAlpha"), GLboolean(m_hasAlpha));
}
bool m_hasAlpha;
};
class QSGVideoMaterial_RGB : public QSGMaterial
{
public:
QSGVideoMaterial_RGB(const QVideoSurfaceFormat &format) :
m_format(format),
m_textureId(0),
m_opacity(1.0),
m_width(1.0)
{
setFlag(Blending, false);
}
~QSGVideoMaterial_RGB()
{
if (m_textureId)
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_textureId);
}
QSGMaterialType *type() const override {
static QSGMaterialType normalType, swizzleType;
return needsSwizzling() ? &swizzleType : &normalType;
}
QSGMaterialShader *createShader() const override {
const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
return needsSwizzling() ? new QSGVideoMaterialShader_RGB_swizzle(hasAlpha)
: new QSGVideoMaterialShader_RGB;
}
int compare(const QSGMaterial *other) const override {
const QSGVideoMaterial_RGB *m = static_cast<const QSGVideoMaterial_RGB *>(other);
if (!m_textureId)
return 1;
return m_textureId - m->m_textureId;
}
void updateBlending() {
setFlag(Blending, qFuzzyCompare(m_opacity, qreal(1.0)) ? false : true);
}
void setVideoFrame(const QVideoFrame &frame) {
QMutexLocker lock(&m_frameMutex);
m_frame = frame;
}
void bind()
{
QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions();
QMutexLocker lock(&m_frameMutex);
if (m_frame.isValid()) {
if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
QSize textureSize = m_frame.size();
int stride = m_frame.bytesPerLine();
switch (m_frame.pixelFormat()) {
case QVideoFrame::Format_RGB565:
stride /= 2;
break;
default:
stride /= 4;
}
m_width = qreal(m_frame.width()) / stride;
textureSize.setWidth(stride);
if (m_textureSize != textureSize) {
if (!m_textureSize.isEmpty())
functions->glDeleteTextures(1, &m_textureId);
functions->glGenTextures(1, &m_textureId);
m_textureSize = textureSize;
}
GLint dataType = GL_UNSIGNED_BYTE;
GLint dataFormat = GL_RGBA;
if (m_frame.pixelFormat() == QVideoFrame::Format_RGB565) {
dataType = GL_UNSIGNED_SHORT_5_6_5;
dataFormat = GL_RGB;
}
GLint previousAlignment;
functions->glGetIntegerv(GL_UNPACK_ALIGNMENT, &previousAlignment);
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
functions->glActiveTexture(GL_TEXTURE0);
functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
functions->glTexImage2D(GL_TEXTURE_2D, 0, dataFormat,
m_textureSize.width(), m_textureSize.height(),
0, dataFormat, dataType, m_frame.bits());
functions->glPixelStorei(GL_UNPACK_ALIGNMENT, previousAlignment);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
m_frame.unmap();
}
m_frame = QVideoFrame();
} else {
functions->glActiveTexture(GL_TEXTURE0);
functions->glBindTexture(GL_TEXTURE_2D, m_textureId);
}
}
QVideoFrame m_frame;
QMutex m_frameMutex;
QSize m_textureSize;
QVideoSurfaceFormat m_format;
GLuint m_textureId;
qreal m_opacity;
GLfloat m_width;
private:
bool needsSwizzling() const {
return m_format.pixelFormat() == QVideoFrame::Format_RGB32
|| m_format.pixelFormat() == QVideoFrame::Format_ARGB32;
}
};
QSGVideoNode_RGB::QSGVideoNode_RGB(const QVideoSurfaceFormat &format) :
m_format(format)
{
setFlag(QSGNode::OwnsMaterial);
m_material = new QSGVideoMaterial_RGB(format);
setMaterial(m_material);
}
QSGVideoNode_RGB::~QSGVideoNode_RGB()
{
}
void QSGVideoNode_RGB::setCurrentFrame(const QVideoFrame &frame, FrameFlags)
{
m_material->setVideoFrame(frame);
markDirty(DirtyMaterial);
}
void QSGVideoMaterialShader_RGB::updateState(const RenderState &state,
QSGMaterial *newMaterial,
QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGVideoMaterial_RGB *mat = static_cast<QSGVideoMaterial_RGB *>(newMaterial);
program()->setUniformValue(m_id_rgbTexture, 0);
mat->bind();
program()->setUniformValue(m_id_width, mat->m_width);
if (state.isOpacityDirty()) {
mat->m_opacity = state.opacity();
mat->updateBlending();
program()->setUniformValue(m_id_opacity, GLfloat(mat->m_opacity));
}
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
}
QT_END_NAMESPACE