blob: 2ede9108be63cb68a3ba6e7c154afb8df8b3be10 [file] [log] [blame]
uniform sampler2D plane1Texture;
uniform sampler2D plane2Texture;
uniform mediump mat4 colorMatrix;
uniform lowp float opacity;
varying highp vec2 plane1TexCoord;
varying highp vec2 plane2TexCoord;
void main()
{
mediump float Y = texture2D(plane1Texture, plane1TexCoord).r;
mediump vec2 UV = texture2D(plane2Texture, plane2TexCoord).ra;
mediump vec4 color = vec4(Y, UV.x, UV.y, 1.);
gl_FragColor = colorMatrix * color * opacity;
}