uniform highp mat4 qt_Matrix; | |
uniform highp float plane1Width; | |
uniform highp float plane2Width; | |
attribute highp vec4 qt_VertexPosition; | |
attribute highp vec2 qt_VertexTexCoord; | |
varying highp vec2 plane1TexCoord; | |
varying highp vec2 plane2TexCoord; | |
void main() { | |
plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); | |
plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); | |
gl_Position = qt_Matrix * qt_VertexPosition; | |
} |