blob: d01b69078a46e6e0b1f8fead9221c0a98cd1f3c8 [file] [log] [blame]
uniform highp mat4 qt_Matrix;
uniform highp float plane1Width;
uniform highp float plane2Width;
attribute highp vec4 qt_VertexPosition;
attribute highp vec2 qt_VertexTexCoord;
varying highp vec2 plane1TexCoord;
varying highp vec2 plane2TexCoord;
void main() {
plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
gl_Position = qt_Matrix * qt_VertexPosition;
}