#version 150 core | |
uniform mat4 qt_Matrix; | |
uniform float plane1Width; | |
uniform float plane2Width; | |
in vec4 qt_VertexPosition; | |
in vec2 qt_VertexTexCoord; | |
out vec2 plane1TexCoord; | |
out vec2 plane2TexCoord; | |
void main() { | |
plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1); | |
plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1); | |
gl_Position = qt_Matrix * qt_VertexPosition; | |
} |