blob: 19915f2ffeb7d927cd630f345bf92447dbc301a8 [file] [log] [blame]
uniform highp mat4 qt_Matrix;
attribute highp vec4 qt_VertexPosition;
attribute highp vec2 qt_VertexTexCoord;
varying highp vec2 qt_TexCoord;
void main() {
qt_TexCoord = qt_VertexTexCoord;
gl_Position = qt_Matrix * qt_VertexPosition;
}