blob: 673eb4bf7ecf50f3c8ff2a069c29bd8b04b9f057 [file] [log] [blame]
uniform sampler2D rgbTexture;
uniform lowp float opacity;
varying highp vec2 qt_TexCoord;
void main()
{
gl_FragColor = texture2D(rgbTexture, qt_TexCoord) * opacity;
}