blob: ac41c108d9d41b10bbba419fd417b74b142cdd9e [file] [log] [blame]
#version 150 core
uniform sampler2D rgbTexture;
uniform float opacity;
in vec2 qt_TexCoord;
out vec4 fragColor;
void main()
{
fragColor = texture(rgbTexture, qt_TexCoord) * opacity;
}