blob: d4fa8ad7685e8794bd551a435f5ce07872c868c8 [file] [log] [blame]
#version 150 core
uniform mat4 qt_Matrix;
uniform float width;
in vec4 qt_VertexPosition;
in vec2 qt_VertexTexCoord;
out vec2 qt_TexCoord;
void main() {
qt_TexCoord = qt_VertexTexCoord * vec2(width, 1);
gl_Position = qt_Matrix * qt_VertexPosition;
}