blob: dad8bb5a98c7e06e8d2243b1c6e6e3b7fe409428 [file] [log] [blame]
uniform sampler2D plane1Texture;
uniform sampler2D plane2Texture;
uniform sampler2D plane3Texture;
uniform mediump mat4 colorMatrix;
uniform lowp float opacity;
varying highp vec2 plane1TexCoord;
varying highp vec2 plane2TexCoord;
varying highp vec2 plane3TexCoord;
void main()
{
mediump float Y = texture2D(plane1Texture, plane1TexCoord).r;
mediump float U = texture2D(plane2Texture, plane2TexCoord).r;
mediump float V = texture2D(plane3Texture, plane3TexCoord).r;
mediump vec4 color = vec4(Y, U, V, 1.);
gl_FragColor = colorMatrix * color * opacity;
}