| uniform sampler2D plane1Texture; |
| uniform sampler2D plane2Texture; |
| uniform sampler2D plane3Texture; |
| uniform mediump mat4 colorMatrix; |
| uniform lowp float opacity; |
| |
| varying highp vec2 plane1TexCoord; |
| varying highp vec2 plane2TexCoord; |
| varying highp vec2 plane3TexCoord; |
| |
| void main() |
| { |
| mediump float Y = texture2D(plane1Texture, plane1TexCoord).r; |
| mediump float U = texture2D(plane2Texture, plane2TexCoord).r; |
| mediump float V = texture2D(plane3Texture, plane3TexCoord).r; |
| mediump vec4 color = vec4(Y, U, V, 1.); |
| gl_FragColor = colorMatrix * color * opacity; |
| } |