blob: ebf3604e1b48865ab7f877decf458081d1816c96 [file] [log] [blame]
#version 150 core
uniform mat4 qt_Matrix;
uniform float plane1Width;
uniform float plane2Width;
uniform float plane3Width;
in vec4 qt_VertexPosition;
in vec2 qt_VertexTexCoord;
out vec2 plane1TexCoord;
out vec2 plane2TexCoord;
out vec2 plane3TexCoord;
void main() {
plane1TexCoord = qt_VertexTexCoord * vec2(plane1Width, 1);
plane2TexCoord = qt_VertexTexCoord * vec2(plane2Width, 1);
plane3TexCoord = qt_VertexTexCoord * vec2(plane3Width, 1);
gl_Position = qt_Matrix * qt_VertexPosition;
}