blob: b151a7c7fe7cad4240d004830c3cbd940dc39a30 [file] [log] [blame]
#version 150 core
// Reference: qgsvideonode_yuv.cpp:387 to 398
uniform sampler2D yTexture; // Y component passed as GL_RG, in uyvy Y = a
uniform sampler2D uvTexture; // UV component passed as RGBA macropixel, in uyvy U = r, V = b
uniform mat4 colorMatrix;
uniform float opacity;
in vec2 qt_TexCoord;
out vec4 fragColor;
void main()
{
vec3 YUV = vec3(texture(yTexture, qt_TexCoord).a, texture2D(uvTexture, qt_TexCoord).rb);
fragColor = colorMatrix * vec4(YUV, 1.0) * opacity;
}