blob: 52804160046702201695e25c91f9b23cd3f1f714 [file] [log] [blame]
QT += quick qml
!android: !ios: !blackberry: qtHaveModule(widgets): QT += widgets
SOURCES += main.cpp \
hangmangame.cpp
HEADERS += \
hangmangame.h
RESOURCES += \
resources.qrc
QT += purchasing
target.path = $$[QT_INSTALL_EXAMPLES]/purchasing/qthangman
INSTALLS += target
OTHER_FILES += \
qml/qthangman/GameView.qml \
qml/qthangman/GuessWordView.qml \
qml/qthangman/Hangman.qml \
qml/qthangman/HowToView.qml \
qml/qthangman/Key.qml \
qml/qthangman/Letter.qml \
qml/qthangman/LetterSelector.qml \
qml/qthangman/main.qml \
qml/qthangman/MainView.qml \
qml/qthangman/PageHeader.qml \
qml/qthangman/ScoreItem.qml \
qml/qthangman/SimpleButton.qml \
qml/qthangman/SplashScreen.qml \
qml/qthangman/StoreItem.qml \
qml/qthangman/StoreView.qml \
qml/qthangman/Word.qml \
enable2.txt
mac {
#Change the following lines to match your unique App ID
#to enable in-app purchases on OS X and iOS
#For example if your App ID is org.qtproject.qt.iosteam.qthangman"
#QMAKE_TARGET_BUNDLE_PREFIX = "org.qtproject.qt.iosteam"
#TARGET = qthangman
}
winrt {
# Add a StoreSimulation.xml file to the root resource folder
# and Qt Purchasing will switch into simulation mode.
# Remove the file in the publishing process.
RESOURCES += \
winrt/winrt.qrc
}