blob: 86f55065db1cee711cfba1974bd07928f4926e0a [file] [log] [blame]
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** This file is part of Qt Quick 3D.
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import QtQuick 2.14
import QtQuick3D 1.14
import QtQuick3D.Materials 1.14
CustomMaterial {
property real reflection_map_offset: 0.5
property real reflection_map_scale: 0.3
property real roughness_map_offset: 0.16
property real roughness_map_scale: 0.4
property real bump_amount: 0.5
property bool uEnvironmentMappingEnabled: true
property bool uShadowMappingEnabled: false
property vector3d tiling: Qt.vector3d(1, 1, 1)
property vector3d metal_color: Qt.vector3d(0.95, 0.95, 0.95)
shaderInfo: ShaderInfo {
version: "330"
type: "GLSL"
shaderKey: ShaderInfo.Glossy
}
property TextureInput uEnvironmentTexture: TextureInput {
id: uEnvironmentTexture
enabled: uEnvironmentMappingEnabled
texture: Texture {
id: envImage
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/spherical_checker.png"
}
}
property TextureInput uBakedShadowTexture: TextureInput {
enabled: uShadowMappingEnabled
texture: Texture {
id: shadowImage
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/shadow.png"
}
}
property TextureInput reflection_texture: TextureInput {
enabled: true
texture: Texture {
id: reflectionTexture
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/grunge_b.png"
}
}
property TextureInput roughness_texture: TextureInput {
enabled: true
texture: Texture {
id: roughnessTexture
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/grunge_d.png"
}
}
property TextureInput bump_texture: TextureInput {
enabled: true
texture: Texture {
id: bumpTexture
tilingModeHorizontal: Texture.Repeat
tilingModeVertical: Texture.Repeat
source: "maps/grunge_d.png"
}
}
Shader {
id: aluminumFragShader
stage: Shader.Fragment
shader: "shaders/aluminum.frag"
}
passes: [
Pass {
shaders: aluminumFragShader
}
]
}