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** This file is part of Qt Quick 3D.
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import QtQuick 2.14
import QtQuick3D 1.14
import QtQuick3D.Materials 1.14
CustomMaterial {
// These properties names need to match the ones in the shader code!
property bool uEnvironmentMappingEnabled: false
property bool uShadowMappingEnabled: false
property real roughness: 0.0
property vector3d metal_color: Qt.vector3d(0.805, 0.395, 0.305)
shaderInfo: ShaderInfo {
version: "330"
type: "GLSL"
shaderKey: ShaderInfo.Glossy
}
property TextureInput uEnvironmentTexture: TextureInput {
enabled: uEnvironmentMappingEnabled
texture: Texture {
id: envImage
source: "maps/spherical_checker.png"
}
}
property TextureInput uBakedShadowTexture: TextureInput {
enabled: uShadowMappingEnabled
texture: Texture {
id: shadowImage
source: "maps/shadow.png"
}
}
Shader {
id: copperFragShader
stage: Shader.Fragment
shader: "shaders/copper.frag"
}
passes: [ Pass {
shaders: copperFragShader
}
]
}