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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include "qquick3dpickresult_p.h"
#include "qquick3dmodel_p.h"
QT_BEGIN_NAMESPACE
/*!
\qmltype PickResult
\inqmlmodule QtQuick3D
\brief Contains the results of a pick.
Created as a return object to View3D::pick.
*/
QQuick3DPickResult::QQuick3DPickResult()
: m_objectHit(nullptr)
, m_distance(0.0f)
{
}
QQuick3DPickResult::QQuick3DPickResult(QQuick3DModel *hitObject,
float distanceFromCamera,
const QVector2D &uvPosition,
const QVector3D &scenePosition)
: m_objectHit(hitObject)
, m_distance(distanceFromCamera)
, m_uvPosition(uvPosition)
, m_scenePosition(scenePosition)
{
}
QQuick3DPickResult::QQuick3DPickResult(const QQuick3DPickResult &obj)
: m_objectHit(obj.m_objectHit)
, m_distance(obj.m_distance)
, m_uvPosition(obj.m_uvPosition)
, m_scenePosition(obj.m_scenePosition)
{
}
QQuick3DPickResult::~QQuick3DPickResult()
{
}
/*!
\qmlproperty Model PickResult::objectHit
This property holds the model object hit by the pick.
*/
QQuick3DModel *QQuick3DPickResult::objectHit() const
{
return m_objectHit;
}
/*!
\qmlproperty float PickResult::distance
This property holds the distance between the camera and the hit position
i.e. the length of the ray.
*/
float QQuick3DPickResult::distance() const
{
return m_distance;
}
/*!
\qmlproperty vector2d PickResult::uvPosition
This property holds the UV position of the hit. The UV position is calculated as
the normalized local x and y coordinates of the hit point relative to the bounding volume.
Useful for further picking against an offscreen-rendered object.
*/
QVector2D QQuick3DPickResult::uvPosition() const
{
return m_uvPosition;
}
/*!
\qmlproperty vector3d PickResult::scenePosition
This property holds the scene position of the hit.
*/
QVector3D QQuick3DPickResult::scenePosition() const
{
return m_scenePosition;
}
QT_END_NAMESPACE