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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#ifndef QSSGSCENEMANAGER_P_H
#define QSSGSCENEMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtCore/QSet>
#include <QtQuick3D/private/qtquick3dglobal_p.h>
#include "qquick3dobject_p.h"
#include "qquick3dnode_p.h"
QT_BEGIN_NAMESPACE
class QSGDynamicTexture;
class QQuickWindow;
class Q_QUICK3D_PRIVATE_EXPORT QQuick3DSceneManager : public QObject
{
Q_OBJECT
public:
explicit QQuick3DSceneManager(QObject *parent = nullptr);
void setWindow(QQuickWindow *window);
QQuickWindow *window();
void dirtyItem(QQuick3DObject *item);
void cleanup(QSSGRenderGraphObject *item);
void polishItems();
void forcePolish();
void sync();
void updateDirtyNodes();
void updateDirtyNode(QQuick3DObject *object);
void updateDirtyResource(QQuick3DObject *resourceObject);
void updateDirtySpatialNode(QQuick3DNode *spatialNode);
QQuick3DObject *lookUpNode(const QSSGRenderGraphObject *node) const;
void cleanupNodes();
QQuick3DObject *dirtySpatialNodeList;
QQuick3DObject *dirtyResourceList;
QQuick3DObject *dirtyImageList;
QList<QQuick3DObject *> dirtyLightList;
QList<QSSGRenderGraphObject *> cleanupNodeList;
QSet<QQuick3DObject *> parentlessItems;
QVector<QSGDynamicTexture *> qsgDynamicTextures;
QHash<const QSSGRenderGraphObject *, QQuick3DObject *> m_nodeMap;
QQuickWindow *m_window = nullptr;
friend QQuick3DObject;
Q_SIGNALS:
void needsUpdate();
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuick3DSceneManager)
#endif // QSSGSCENEMANAGER_P_H