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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#ifndef QSSGVIEW3D_H
#define QSSGVIEW3D_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/QOpenGLFramebufferObject>
#include <QtQuick/QQuickItem>
#include <QtQuick3D/qtquick3dglobal.h>
#include <QtQuick3D/private/qquick3dpickresult_p.h>
#include <QtQuick3DRender/private/qssgrenderframebuffer_p.h>
QT_BEGIN_NAMESPACE
class QSSGView3DPrivate;
class QQuick3DCamera;
class QQuick3DSceneEnvironment;
class QQuick3DNode;
class QQuick3DSceneRootNode;
class QQuick3DSceneRenderer;
class QQuick3DRenderStats;
class SGFramebufferObjectNode;
class QQuick3DSGRenderNode;
class QQuick3DSGDirectRenderer;
class Q_QUICK3D_EXPORT QQuick3DViewport : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QQmlListProperty<QObject> data READ data DESIGNABLE false FINAL)
Q_PROPERTY(QQuick3DCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged FINAL)
Q_PROPERTY(QQuick3DSceneEnvironment *environment READ environment WRITE setEnvironment NOTIFY environmentChanged FINAL)
Q_PROPERTY(QQuick3DNode *scene READ scene NOTIFY sceneChanged)
Q_PROPERTY(QQuick3DNode *importScene READ importScene WRITE setImportScene NOTIFY importSceneChanged FINAL)
Q_PROPERTY(RenderMode renderMode READ renderMode WRITE setRenderMode NOTIFY renderModeChanged FINAL)
Q_PROPERTY(QQuick3DRenderStats *renderStats READ renderStats CONSTANT)
Q_CLASSINFO("DefaultProperty", "data")
public:
enum RenderMode {
Offscreen,
Underlay,
Overlay,
Inline
};
Q_ENUM(RenderMode)
explicit QQuick3DViewport(QQuickItem *parent = nullptr);
~QQuick3DViewport() override;
QQmlListProperty<QObject> data();
QQuick3DCamera *camera() const;
QQuick3DSceneEnvironment *environment() const;
QQuick3DNode *scene() const;
QQuick3DNode *importScene() const;
RenderMode renderMode() const;
QQuick3DRenderStats *renderStats() const;
QQuick3DSceneRenderer *createRenderer() const;
bool isTextureProvider() const override;
QSGTextureProvider *textureProvider() const override;
void releaseResources() override;
static QSurfaceFormat idealSurfaceFormat(int samples = -1);
Q_INVOKABLE QVector3D mapFrom3DScene(const QVector3D &scenePos) const;
Q_INVOKABLE QVector3D mapTo3DScene(const QVector3D &viewPos) const;
Q_INVOKABLE QQuick3DPickResult pick(float x, float y) const;
protected:
void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) override;
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
void itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value) override;
public Q_SLOTS:
void setCamera(QQuick3DCamera *camera);
void setEnvironment(QQuick3DSceneEnvironment * environment);
void setImportScene(QQuick3DNode *inScene);
void setRenderMode(RenderMode renderMode);
private Q_SLOTS:
void invalidateSceneGraph();
Q_SIGNALS:
void cameraChanged();
void environmentChanged();
void sceneChanged();
void importSceneChanged();
void renderModeChanged();
private:
Q_DISABLE_COPY(QQuick3DViewport)
QQuick3DSceneRenderer *getRenderer() const;
QQuick3DCamera *m_camera = nullptr;
QQuick3DSceneEnvironment *m_environment = nullptr;
QQuick3DSceneRootNode *m_sceneRoot = nullptr;
QQuick3DNode *m_importScene = nullptr;
mutable SGFramebufferObjectNode *m_node = nullptr;
mutable QQuick3DSGRenderNode *m_renderNode = nullptr;
mutable QQuick3DSGDirectRenderer *m_directRenderer = nullptr;
bool m_renderModeDirty = false;
RenderMode m_renderMode = Offscreen;
QQuick3DRenderStats *m_renderStats = nullptr;
QHash<QObject*, QMetaObject::Connection> m_connections;
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuick3DViewport)
#endif // QSSGVIEW3D_H