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| |
| #ifndef QSSG_RENDER_GL_IMPL_OBJECTS_H |
| #define QSSG_RENDER_GL_IMPL_OBJECTS_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgopenglutil_p.h> |
| #include <QtQuick3DRender/private/qssgrendertexture2d_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| // The set of all properties as they are currently set in hardware. |
| struct QSSGGLHardPropertyContext |
| { |
| QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer; |
| QSSGRef<QSSGRenderShaderProgram> m_activeShader; |
| QSSGRef<QSSGRenderProgramPipeline> m_activeProgramPipeline; |
| QSSGRef<QSSGRenderInputAssembler> m_inputAssembler; |
| QSSGRenderBlendFunctionArgument m_blendFunction; |
| QSSGRenderBlendEquationArgument m_blendEquation; |
| bool m_cullingEnabled = true; |
| QSSGCullFaceMode m_cullFaceMode = QSSGCullFaceMode::Back; |
| QSSGRenderBoolOp m_depthFunction = QSSGRenderBoolOp::Less; |
| bool m_blendingEnabled = true; |
| bool m_depthWriteEnabled = true; |
| bool m_depthTestEnabled = true; |
| bool m_stencilTestEnabled = false; |
| bool m_scissorTestEnabled = true; |
| bool m_colorWritesEnabled = true; |
| bool m_multisampleEnabled = false; |
| QRect m_scissorRect; |
| QRect m_viewport; |
| QVector4D m_clearColor{ 0.0, 0.0, 0.0, 1.0 }; |
| }; |
| QT_END_NAMESPACE |
| #endif |