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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt Quick 3D.
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#ifndef QSSG_RENDER_GL_IMPL_OBJECTS_H
#define QSSG_RENDER_GL_IMPL_OBJECTS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgopenglutil_p.h>
#include <QtQuick3DRender/private/qssgrendertexture2d_p.h>
QT_BEGIN_NAMESPACE
// The set of all properties as they are currently set in hardware.
struct QSSGGLHardPropertyContext
{
QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer;
QSSGRef<QSSGRenderShaderProgram> m_activeShader;
QSSGRef<QSSGRenderProgramPipeline> m_activeProgramPipeline;
QSSGRef<QSSGRenderInputAssembler> m_inputAssembler;
QSSGRenderBlendFunctionArgument m_blendFunction;
QSSGRenderBlendEquationArgument m_blendEquation;
bool m_cullingEnabled = true;
QSSGCullFaceMode m_cullFaceMode = QSSGCullFaceMode::Back;
QSSGRenderBoolOp m_depthFunction = QSSGRenderBoolOp::Less;
bool m_blendingEnabled = true;
bool m_depthWriteEnabled = true;
bool m_depthTestEnabled = true;
bool m_stencilTestEnabled = false;
bool m_scissorTestEnabled = true;
bool m_colorWritesEnabled = true;
bool m_multisampleEnabled = false;
QRect m_scissorRect;
QRect m_viewport;
QVector4D m_clearColor{ 0.0, 0.0, 0.0, 1.0 };
};
QT_END_NAMESPACE
#endif