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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#include "qssgrenderattriblayout_p.h"
#include "qssgrendercontext_p.h"
QT_BEGIN_NAMESPACE
///< constructor
QSSGRenderAttribLayout::QSSGRenderAttribLayout(const QSSGRef<QSSGRenderContext> &context,
QSSGDataView<QSSGRenderVertexBufferEntry> attribs)
: m_context(context), m_backend(context->backend())
{
m_attribLayoutHandle = m_backend->createAttribLayout(attribs);
Q_ASSERT(m_attribLayoutHandle);
}
///< destructor
QSSGRenderAttribLayout::~QSSGRenderAttribLayout()
{
if (m_attribLayoutHandle) {
m_backend->releaseAttribLayout(m_attribLayoutHandle);
}
}
QT_END_NAMESPACE