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#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include "qssgrenderdepthstencilstate_p.h"
QT_BEGIN_NAMESPACE
QSSGRenderDepthStencilState::QSSGRenderDepthStencilState(const QSSGRef<QSSGRenderContext> &context,
bool enableDepth,
bool depthMask,
QSSGRenderBoolOp depthFunc,
bool enableStencil,
QSSGRenderStencilFunction &stencilFuncFront,
QSSGRenderStencilFunction &stencilFuncBack,
QSSGRenderStencilOperation &depthStencilOpFront,
QSSGRenderStencilOperation &depthStencilOpBack)
: m_backend(context->backend())
, m_depthEnabled(enableDepth)
, m_depthMask(depthMask)
, m_stencilEnabled(enableStencil)
, m_depthFunc(depthFunc)
, m_stencilFuncFront(stencilFuncFront)
, m_stencilFuncBack(stencilFuncBack)
, m_depthStencilOpFront(depthStencilOpFront)
, m_depthStencilOpBack(depthStencilOpBack)
{
// create backend handle
m_handle = m_backend->createDepthStencilState(enableDepth, depthMask, depthFunc, enableStencil, stencilFuncFront, stencilFuncBack, depthStencilOpFront, depthStencilOpBack);
}
QSSGRenderDepthStencilState::~QSSGRenderDepthStencilState()
{
if (m_handle) {
m_backend->releaseDepthStencilState(m_handle);
}
}
QT_END_NAMESPACE