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#ifndef QSSG_RENDER_DEPTH_STENCIL_STATE_H
#define QSSG_RENDER_DEPTH_STENCIL_STATE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderContext;
// currently this handles only stencil state
class Q_QUICK3DRENDER_EXPORT QSSGRenderDepthStencilState
{
public:
QAtomicInt ref;
private:
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
QSSGRenderBackend::QSSGRenderBackendDepthStencilStateObject m_handle; ///< opaque backend handle
public:
/**
* @brief constructor
*
* @param[in] context Pointer to context
* @param[in] fnd Pointer to foundation
* @param[in] enableDepth enable depth test
* @param[in] depthMask enable depth writes
* @param[in] depthFunc depth compare function
* @param[in] enableStencil enable stencil test
* @param[in] stencilFuncFront stencil setup front faces
* @param[in] stencilFuncBack stencil setup back faces
* @param[in] depthStencilOpFront depth/stencil operations front faces
* @param[in] depthStencilOpBack depth/stencil operations back faces
*
* @return No return.
*/
QSSGRenderDepthStencilState(const QSSGRef<QSSGRenderContext> &context,
bool enableDepth,
bool depthMask,
QSSGRenderBoolOp depthFunc,
bool enableStencil,
QSSGRenderStencilFunction &stencilFuncFront,
QSSGRenderStencilFunction &stencilFuncBack,
QSSGRenderStencilOperation &depthStencilOpFront,
QSSGRenderStencilOperation &depthStencilOpBack);
~QSSGRenderDepthStencilState();
///< various get functions
const QSSGRenderStencilFunction stencilFunction(QSSGCullFaceMode face) const
{
return (face == QSSGCullFaceMode::Back) ? m_stencilFuncBack : m_stencilFuncFront;
}
const QSSGRenderStencilOperation stencilOperation(QSSGCullFaceMode face) const
{
return (face == QSSGCullFaceMode::Back) ? m_depthStencilOpBack : m_depthStencilOpFront;
}
QSSGRenderBoolOp depthFunction() const { return m_depthFunc; }
bool depthEnabled() const { return m_depthEnabled; }
bool stencilEnabled() const { return m_stencilEnabled; }
bool depthMask() const { return m_depthMask; }
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendDepthStencilStateObject handle()
{
return m_handle;
}
private:
bool m_depthEnabled; ///< depth test enabled
bool m_depthMask; ///< depth writes enabled
bool m_stencilEnabled; ///< stencil test enabled
QSSGRenderBoolOp m_depthFunc; ///< depth comparison func
QSSGRenderStencilFunction m_stencilFuncFront; ///< stencil setup front faces
QSSGRenderStencilFunction m_stencilFuncBack; ///< stencil setup back faces
QSSGRenderStencilOperation m_depthStencilOpFront; ///< depth stencil operation front faces
QSSGRenderStencilOperation m_depthStencilOpBack; ///< depth stencil operation back faces
};
QT_END_NAMESPACE
#endif