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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include <QtQuick3DRender/private/qssgrenderindexbuffer_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderIndexBuffer::QSSGRenderIndexBuffer(const QSSGRef<QSSGRenderContext> &context,
QSSGRenderBufferUsageType usageType,
QSSGRenderComponentType componentType,
QSSGByteView data)
: QSSGRenderDataBuffer(context, QSSGRenderBufferType::Index, usageType, data),
m_componentType(componentType)
{
}
QSSGRenderIndexBuffer::~QSSGRenderIndexBuffer()
{
}
quint32 QSSGRenderIndexBuffer::numIndices() const
{
quint32 dtypeSize = getSizeOfType(m_componentType);
return m_bufferCapacity / dtypeSize;
}
void QSSGRenderIndexBuffer::draw(QSSGRenderDrawMode drawMode, quint32 count, quint32 offset)
{
m_backend->drawIndexed(drawMode, count, m_componentType, reinterpret_cast<const void *>(quintptr(offset * getSizeOfType(m_componentType))));
}
void QSSGRenderIndexBuffer::bind()
{
if (m_mapped) {
qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer");
Q_ASSERT(false);
}
m_backend->bindBuffer(m_handle, m_type);
}
QT_END_NAMESPACE