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#ifndef QSSG_RENDER_RASTERIZER_STATE_H
#define QSSG_RENDER_RASTERIZER_STATE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderContext;
// currently this handles only stencil state
class Q_QUICK3DRENDER_EXPORT QSSGRenderRasterizerState
{
public:
QAtomicInt ref;
private:
QSSGRef<QSSGRenderBackend> m_backend; ///< pointer to backend
QSSGRenderBackend::QSSGRenderBackendRasterizerStateObject m_handle; ///< opaque backend handle
public:
/**
* @brief constructor
*
* @param[in] context Pointer to context
* @param[in] fnd Pointer to foundation
* @param[in] depthBias depth bias
* @param[in] depthScale depth multiplicator
*
* @return No return.
*/
QSSGRenderRasterizerState(const QSSGRef<QSSGRenderContext> &context,
float depthBias,
float depthScale);
~QSSGRenderRasterizerState();
/**
* @brief get the backend object handle
*
* @return the backend object handle.
*/
QSSGRenderBackend::QSSGRenderBackendRasterizerStateObject handle()
{
return m_handle;
}
};
QT_END_NAMESPACE
#endif