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| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** This file is part of Qt Quick 3D. |
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| |
| #include <QtQuick3DRender/private/qssgrenderrenderbuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DUtils/private/qssgutils_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderRenderBuffer::QSSGRenderRenderBuffer(const QSSGRef<QSSGRenderContext> &context, |
| QSSGRenderRenderBufferFormat format, |
| quint32 width, |
| quint32 height) |
| : m_context(context), m_backend(context->backend()), m_width(width), m_height(height), m_storageFormat(format), m_handle(nullptr) |
| { |
| setSize(QSize(width, height)); |
| } |
| |
| QSSGRenderRenderBuffer::~QSSGRenderRenderBuffer() |
| { |
| m_backend->releaseRenderbuffer(m_handle); |
| m_handle = nullptr; |
| } |
| |
| void QSSGRenderRenderBuffer::setSize(const QSize &inDimensions) |
| { |
| qint32 maxWidth, maxHeight; |
| m_width = inDimensions.width(); |
| m_height = inDimensions.height(); |
| |
| // get max size and clamp to max value |
| m_context->maxTextureSize(maxWidth, maxHeight); |
| if (m_width > maxWidth || m_height > maxHeight) { |
| qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)", maxWidth, maxHeight); |
| m_width = qMin(m_width, maxWidth); |
| m_height = qMin(m_height, maxHeight); |
| } |
| |
| bool success = true; |
| |
| if (m_handle == nullptr) |
| m_handle = m_backend->createRenderbuffer(m_storageFormat, m_width, m_height); |
| else |
| success = m_backend->resizeRenderbuffer(m_handle, m_storageFormat, m_width, m_height); |
| |
| if (m_handle == nullptr || !success) { |
| // We could try smaller sizes |
| Q_ASSERT(false); |
| qCCritical(INTERNAL_ERROR, |
| "Unable to create render buffer %s, %dx%d", |
| toString(m_storageFormat), |
| m_width, |
| m_height); |
| } |
| } |
| |
| QT_END_NAMESPACE |