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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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#include <QtQuick3DRender/private/qssgrenderrenderbuffer_p.h>
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderRenderBuffer::QSSGRenderRenderBuffer(const QSSGRef<QSSGRenderContext> &context,
QSSGRenderRenderBufferFormat format,
quint32 width,
quint32 height)
: m_context(context), m_backend(context->backend()), m_width(width), m_height(height), m_storageFormat(format), m_handle(nullptr)
{
setSize(QSize(width, height));
}
QSSGRenderRenderBuffer::~QSSGRenderRenderBuffer()
{
m_backend->releaseRenderbuffer(m_handle);
m_handle = nullptr;
}
void QSSGRenderRenderBuffer::setSize(const QSize &inDimensions)
{
qint32 maxWidth, maxHeight;
m_width = inDimensions.width();
m_height = inDimensions.height();
// get max size and clamp to max value
m_context->maxTextureSize(maxWidth, maxHeight);
if (m_width > maxWidth || m_height > maxHeight) {
qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)", maxWidth, maxHeight);
m_width = qMin(m_width, maxWidth);
m_height = qMin(m_height, maxHeight);
}
bool success = true;
if (m_handle == nullptr)
m_handle = m_backend->createRenderbuffer(m_storageFormat, m_width, m_height);
else
success = m_backend->resizeRenderbuffer(m_handle, m_storageFormat, m_width, m_height);
if (m_handle == nullptr || !success) {
// We could try smaller sizes
Q_ASSERT(false);
qCCritical(INTERNAL_ERROR,
"Unable to create render buffer %s, %dx%d",
toString(m_storageFormat),
m_width,
m_height);
}
}
QT_END_NAMESPACE