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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
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#include "qssgrendershaderconstant_p.h"
#include <QtQuick3DRender/private/qssgrendershaderprogram_p.h>
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
QT_BEGIN_NAMESPACE
void QSSGRenderShaderConstantBuffer::validate(const QSSGRef<QSSGRenderShaderProgram> &inShader)
{
// A constant buffer might not be set at first call
// due to the fact that they are compiled from a cache file
// Now it must exists.
if (!m_constBuffer) {
const QSSGRef<QSSGRenderConstantBuffer> &cb = m_context->getConstantBuffer(m_name);
if (Q_LIKELY(cb)) {
cb->setupBuffer(inShader.data(), m_location, m_size, m_paramCount);
// cb->addRef();
m_constBuffer = cb;
} else {
Q_ASSERT(false);
}
}
}
void QSSGRenderShaderConstantBuffer::bindToProgram(const QSSGRef<QSSGRenderShaderProgram> &inShader)
{
if (m_constBuffer)
m_constBuffer->bindToShaderProgram(inShader, m_location, m_binding);
}
void QSSGRenderShaderStorageBuffer::validate(const QSSGRef<QSSGRenderShaderProgram> &)
{
// A constant buffer might not be set at first call
// due to the fact that they are compile from a cache file
// Now it must exists.
if (m_storageBuffer)
return;
const QSSGRef<QSSGRenderStorageBuffer> &sb = m_context->getStorageBuffer(m_name);
if (sb) {
m_storageBuffer = sb;
} else {
Q_ASSERT(false);
}
}
void QSSGRenderShaderStorageBuffer::bindToProgram(const QSSGRef<QSSGRenderShaderProgram> &)
{
if (m_storageBuffer)
m_storageBuffer->bindToShaderProgram(m_location);
}
QT_END_NAMESPACE