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#ifndef QSSG_RENDER_TEXTURE_CUBE_H
#define QSSG_RENDER_TEXTURE_CUBE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRender/private/qssgrenderbackend_p.h>
#include <QtQuick3DRender/private/qssgrendertexturebase_p.h>
QT_BEGIN_NAMESPACE
class QSSGRenderContext;
class Q_QUICK3DRENDER_EXPORT QSSGRenderTextureCube : public QSSGRenderTextureBase
{
Q_DISABLE_COPY(QSSGRenderTextureCube)
private:
quint32 m_width; ///< texture width (per face)
quint32 m_height; ///< texture height (per face)
public:
/**
* @brief constructor
*
* @param[in] context Pointer to context
* @param[in] fnd Pointer to foundation
* @param[in] texTarget Texture target
*
* @return No return.
*/
QSSGRenderTextureCube(const QSSGRef<QSSGRenderContext> &context);
virtual ~QSSGRenderTextureCube() override;
/**
* @brief constructor
*
* @param[in] newBuffer Pointer to pixel buffer
* @param[in] inMipLevel Pointer to foundation
* @param[in] width Texture target
* @param[in] height Texture target
* @param[in] slices Texture target
* @param[in] format Texture target
*
* @return No return.
*/
void setTextureData(QSSGByteView newBuffer,
quint8 inMipLevel,
QSSGRenderTextureCubeFace inFace,
quint32 width,
quint32 height,
QSSGRenderTextureFormat format);
// Get the texture details for mipmap level 0 if it was set.
QSSGTextureDetails textureDetails() const override;
/**
* @brief Bind a texture for shader access
*
*
* @return No return.
*/
void bind() override;
};
QT_END_NAMESPACE
#endif