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| |
| #include "qssgrendercustommaterialrendercontext_p.h" |
| |
| #include <QtQuick3DRender/private/qssgrendertexture2d_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGCustomMaterialRenderContext::QSSGCustomMaterialRenderContext(const QSSGRenderLayer &inLayer, |
| const QSSGLayerRenderData &inData, |
| const QVector<QSSGRenderLight *> &inLights, |
| const QSSGRenderCamera &inCamera, |
| const QSSGRenderModel &inModel, |
| const QSSGRenderSubset &inSubset, |
| const QMatrix4x4 &inMvp, |
| const QMatrix4x4 &inWorld, |
| const QMatrix3x3 &inNormal, |
| const QSSGRenderCustomMaterial &inMaterial, |
| const QSSGRef<QSSGRenderTexture2D> &inDepthTex, |
| const QSSGRef<QSSGRenderTexture2D> &inAoTex, |
| QSSGShaderDefaultMaterialKey inMaterialKey, |
| QSSGRenderableImage *inFirstImage, |
| float inOpacity) |
| : layer(inLayer) |
| , layerData(inData) |
| , lights(inLights) |
| , camera(inCamera) |
| , model(inModel) |
| , subset(inSubset) |
| , modelViewProjection(inMvp) |
| , modelMatrix(inWorld) |
| , normalMatrix(inNormal) |
| , material(inMaterial) |
| , depthTexture(inDepthTex) |
| , aoTexture(inAoTex) |
| , materialKey(inMaterialKey) |
| , firstImage(inFirstImage) |
| , opacity(inOpacity) |
| { |
| } |
| |
| QSSGCustomMaterialRenderContext::~QSSGCustomMaterialRenderContext() = default; |
| |
| QT_END_NAMESPACE |