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| |
| #ifndef QSSG_RENDER_IMAGE_TEXTURE_DATA_H |
| #define QSSG_RENDER_IMAGE_TEXTURE_DATA_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrendertexture2d_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| // forward declararion |
| class QSSGRenderPrefilterTexture; |
| |
| enum class QSSGImageTextureFlagValue |
| { |
| HasTransparency = 1, |
| InvertUVCoords = 1 << 1, |
| PreMultiplied = 1 << 2, |
| }; |
| |
| struct QSSGRenderImageTextureFlags : public QFlags<QSSGImageTextureFlagValue> |
| { |
| bool hasTransparency() const { return this->operator&(QSSGImageTextureFlagValue::HasTransparency); } |
| void setHasTransparency(bool inValue) { setFlag(QSSGImageTextureFlagValue::HasTransparency, inValue); } |
| |
| bool isInvertUVCoords() const { return this->operator&(QSSGImageTextureFlagValue::InvertUVCoords); } |
| void setInvertUVCoords(bool inValue) { setFlag(QSSGImageTextureFlagValue::InvertUVCoords, inValue); } |
| |
| bool isPreMultiplied() const { return this->operator&(QSSGImageTextureFlagValue::PreMultiplied); } |
| void setPreMultiplied(bool inValue) { setFlag(QSSGImageTextureFlagValue::PreMultiplied, inValue); } |
| }; |
| |
| struct QSSGRenderImageTextureData |
| { |
| QSSGRef<QSSGRenderTexture2D> m_texture; |
| QSSGRenderImageTextureFlags m_textureFlags; |
| QSSGRef<QSSGRenderPrefilterTexture> m_bsdfMipMap; |
| |
| QSSGRenderImageTextureData(); |
| ~QSSGRenderImageTextureData(); |
| |
| bool operator!=(const QSSGRenderImageTextureData &inOther) |
| { |
| return m_texture != inOther.m_texture || m_textureFlags != inOther.m_textureFlags || m_bsdfMipMap != inOther.m_bsdfMipMap; |
| } |
| }; |
| QT_END_NAMESPACE |
| |
| #endif |