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import QtQuick 2.2
Item {
// This enum is actually keyboard-related, but it serves its purpose
// as an indication of direction for us.
property int direction: Qt.LeftArrow
property bool on: false
property bool flashing: false
scale: direction === Qt.LeftArrow ? 1 : -1
//! [1]
Timer {
id: flashTimer
interval: 500
running: on
repeat: true
onTriggered: flashing = !flashing
}
//! [1]
//! [2]
function paintOutlinePath(ctx) {
ctx.beginPath();
ctx.moveTo(0, height * 0.5);
ctx.lineTo(0.6 * width, 0);
ctx.lineTo(0.6 * width, height * 0.28);
ctx.lineTo(width, height * 0.28);
ctx.lineTo(width, height * 0.72);
ctx.lineTo(0.6 * width, height * 0.72);
ctx.lineTo(0.6 * width, height);
ctx.lineTo(0, height * 0.5);
}
//! [2]
Canvas {
id: backgroundCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
ctx.reset();
paintOutlinePath(ctx);
ctx.lineWidth = 1;
ctx.strokeStyle = "black";
ctx.stroke();
}
}
//! [3]
Canvas {
id: foregroundCanvas
anchors.fill: parent
visible: on && flashing
onPaint: {
var ctx = getContext("2d");
ctx.reset();
paintOutlinePath(ctx);
ctx.fillStyle = "green";
ctx.fill();
}
}
//! [3]
}