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import QtQuick 2.2
//! [0]
Item {
id: valueSource
property real kph: 0
property real rpm: 1
property real fuel: 0.85
property string gear: {
var g;
if (kph == 0) {
return "P";
}
if (kph < 30) {
return "1";
}
if (kph < 50) {
return "2";
}
if (kph < 80) {
return "3";
}
if (kph < 120) {
return "4";
}
if (kph < 160) {
return "5";
}
}
property int turnSignal: gear == "P" && !start ? randomDirection() : -1
property real temperature: 0.6
property bool start: true
//! [0]
function randomDirection() {
return Math.random() > 0.5 ? Qt.LeftArrow : Qt.RightArrow;
}
SequentialAnimation {
running: true
loops: 1
// We want a small pause at the beginning, but we only want it to happen once.
PauseAnimation {
duration: 1000
}
PropertyAction {
target: valueSource
property: "start"
value: false
}
SequentialAnimation {
loops: Animation.Infinite
//! [1]
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
from: 0
to: 30
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
from: 1
to: 6.1
duration: 3000
}
}
//! [1]
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
from: 30
to: 26
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
from: 6
to: 2.4
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 60
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.6
duration: 3000
}
}
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 56
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.3
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 100
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.1
duration: 3000
}
}
ParallelAnimation {
// We changed gears so we lost a bit of speed.
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 96
duration: 600
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.2
duration: 600
}
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 140
duration: 3000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.2
duration: 3000
}
}
// Start downshifting.
// Fifth to fourth gear.
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.Linear
to: 100
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 3.1
duration: 5000
}
}
// Fourth to third gear.
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 5.5
duration: 600
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 60
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.6
duration: 5000
}
}
// Third to second gear.
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.3
duration: 600
}
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 30
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 2.6
duration: 5000
}
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 6.5
duration: 600
}
// Second to first gear.
ParallelAnimation {
NumberAnimation {
target: valueSource
property: "kph"
easing.type: Easing.InOutSine
to: 0
duration: 5000
}
NumberAnimation {
target: valueSource
property: "rpm"
easing.type: Easing.InOutSine
to: 1
duration: 4500
}
}
PauseAnimation {
duration: 5000
}
}
}
}