blob: 38895e10ed28f99e57c9e1b7f781fd09639c882b [file] [log] [blame]
#version 150
uniform sampler2D source;
uniform float qt_Opacity;
in vec2 qt_TexCoord0;
in vec2 qt_TexCoord1;
in vec2 qt_TexCoord2;
in vec2 qt_TexCoord3;
out vec4 fragColor;
void main() {
vec4 sourceColor = (texture(source, qt_TexCoord0) +
texture(source, qt_TexCoord1) +
texture(source, qt_TexCoord2) +
texture(source, qt_TexCoord3)) * 0.25;
fragColor = sourceColor * qt_Opacity;
}