blob: 3dbf65569a22025f7821ebdbe20447998458050b [file] [log] [blame]
cbuffer ConstantBuffer : register(b0)
{
float4x4 qt_Matrix;
float qt_Opacity;
float2 delta;
};
Texture2D source : register(t0);
SamplerState sourceSampler : register(s0);
float4 main(float4 position : SV_POSITION,
float2 coord0 : TEXCOORD0,
float2 coord1 : TEXCOORD1,
float2 coord2 : TEXCOORD2,
float2 coord3 : TEXCOORD3) : SV_TARGET
{
return (source.Sample(sourceSampler, coord0) + source.Sample(sourceSampler, coord1)
+ source.Sample(sourceSampler, coord2) + source.Sample(sourceSampler, coord3)) * 0.25 * qt_Opacity;
}