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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKACTION_H
#define QQUICKACTION_H
#include <QtCore/qobject.h>
#include <QtCore/qurl.h>
#include <QtCore/qvariant.h>
#include <QtGui/qicon.h>
#include <QtGui/qkeysequence.h>
#include <QtCore/qpointer.h>
QT_BEGIN_NAMESPACE
class QQuickExclusiveGroup1;
class QQuickAction1 : public QObject
{
Q_OBJECT
Q_PROPERTY(QString text READ text WRITE setText NOTIFY textChanged RESET resetText)
Q_PROPERTY(QUrl iconSource READ iconSource WRITE setIconSource NOTIFY iconSourceChanged RESET resetIconSource)
Q_PROPERTY(QString iconName READ iconName WRITE setIconName NOTIFY iconNameChanged)
Q_PROPERTY(QVariant __icon READ iconVariant NOTIFY iconChanged)
Q_PROPERTY(QString tooltip READ tooltip WRITE setTooltip NOTIFY tooltipChanged RESET resetTooltip)
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY enabledChanged)
Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable NOTIFY checkableChanged)
Q_PROPERTY(bool checked READ isChecked WRITE setChecked DESIGNABLE isCheckable NOTIFY toggled)
Q_PROPERTY(QQuickExclusiveGroup1 *exclusiveGroup READ exclusiveGroup WRITE setExclusiveGroup NOTIFY exclusiveGroupChanged)
#ifndef QT_NO_SHORTCUT
Q_PROPERTY(QVariant shortcut READ shortcut WRITE setShortcut NOTIFY shortcutChanged)
#endif
public:
explicit QQuickAction1(QObject *parent = 0);
~QQuickAction1();
QString text() const { return m_text; }
void resetText() { setText(QString()); }
void setText(const QString &text);
QVariant shortcut() const;
void setShortcut(const QVariant &shortcut);
void setMnemonicFromText(const QString &mnemonic);
QString iconName() const;
void setIconName(const QString &iconName);
QUrl iconSource() const { return m_iconSource; }
void resetIconSource() { setIconSource(QString()); }
void setIconSource(const QUrl &iconSource);
QString tooltip() const { return m_tooltip; }
void resetTooltip() { setTooltip(QString()); }
void setTooltip(const QString &tooltip);
bool isEnabled() const { return m_enabled; }
void setEnabled(bool e);
bool isCheckable() const { return m_checkable; }
void setCheckable(bool c);
bool isChecked() const { return m_checkable && m_checked; }
void setChecked(bool c);
QQuickExclusiveGroup1 *exclusiveGroup() const;
void setExclusiveGroup(QQuickExclusiveGroup1 *arg);
QIcon icon() const { return m_icon; }
QVariant iconVariant() const { return QVariant(m_icon); }
void setIcon(const QIcon &icon) { m_icon = icon; emit iconChanged(); }
bool event(QEvent *e);
public Q_SLOTS:
void trigger(QObject *source = 0);
Q_SIGNALS:
void triggered(QObject *source = 0);
void toggled(bool checked);
void textChanged();
void shortcutChanged(const QVariant &shortcut);
void iconChanged();
void iconNameChanged();
void iconSourceChanged();
void tooltipChanged(const QString &arg);
void enabledChanged();
void checkableChanged();
void exclusiveGroupChanged();
private:
QString m_text;
QUrl m_iconSource;
QString m_iconName;
QIcon m_icon;
bool m_enabled;
bool m_checkable;
bool m_checked;
QPointer<QQuickExclusiveGroup1> m_exclusiveGroup;
QKeySequence m_shortcut;
QKeySequence m_mnemonic;
QString m_tooltip;
};
QT_END_NAMESPACE
#endif // QQUICKACTION_H