blob: e86572552e3affdd7d49cbf4bbcf0677dd67cc62 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickdefaultprogressbar_p.h"
#include <QtCore/qeasingcurve.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qsgadaptationlayer_p.h>
#include <QtQuickControls2/private/qquickanimatednode_p.h>
QT_BEGIN_NAMESPACE
static const int Blocks = 4;
static const int BlockWidth = 16;
static const int BlockRestingSpacing = 4;
static const int BlockMovingSpacing = 48;
static const int BlockSpan = Blocks * (BlockWidth + BlockRestingSpacing) - BlockRestingSpacing;
static const int TotalDuration = 4000;
static const int SecondPhaseStart = TotalDuration * 0.4;
static const int ThirdPhaseStart = TotalDuration * 0.6;
static inline qreal blockStartX(int blockIndex)
{
return ((blockIndex + 1) * -BlockWidth) - (blockIndex * BlockMovingSpacing);
}
static inline qreal blockRestX(int blockIndex, qreal availableWidth)
{
const qreal spanRightEdgePos = availableWidth / 2 + BlockSpan / 2;
return spanRightEdgePos - (blockIndex + 1) * BlockWidth - (blockIndex * BlockRestingSpacing);
}
static inline qreal blockEndX(int blockIndex, qreal availableWidth)
{
return availableWidth - blockStartX(Blocks - 1 - blockIndex) - BlockWidth;
}
class QQuickDefaultProgressBarNode : public QQuickAnimatedNode
{
public:
QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item);
void updateCurrentTime(int time) override;
void sync(QQuickItem *item) override;
private:
bool m_indeterminate = false;
qreal m_pixelsPerSecond = 0;
};
QQuickDefaultProgressBarNode::QQuickDefaultProgressBarNode(QQuickDefaultProgressBar *item)
: QQuickAnimatedNode(item),
m_pixelsPerSecond(item->width())
{
setLoopCount(Infinite);
setDuration(TotalDuration);
}
void QQuickDefaultProgressBarNode::updateCurrentTime(int time)
{
QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
for (int i = 0; i < Blocks; ++i) {
Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType);
QMatrix4x4 m;
const qreal restX = blockRestX(i, m_pixelsPerSecond);
const qreal timeInSeconds = time / 1000.0;
if (time < SecondPhaseStart) {
// Move into the resting position for the first phase.
QEasingCurve easingCurve(QEasingCurve::InQuad);
const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(SecondPhaseStart));
const qreal distance = m_pixelsPerSecond * (easedCompletion * (SecondPhaseStart / 1000.0));
const qreal position = blockStartX(i) + distance;
const qreal destination = restX;
m.translate(qMin(position, destination), 0);
} else if (time < ThirdPhaseStart) {
// Stay in the same position for the second phase.
m.translate(restX, 0);
} else {
// Move out of view for the third phase.
const int thirdPhaseSubKickoff = (BlockMovingSpacing / m_pixelsPerSecond) * 1000;
const int subphase = (time - ThirdPhaseStart) / thirdPhaseSubKickoff;
// If we're not at this subphase yet, don't try to animate movement,
// because it will be incorrect.
if (subphase < i)
return;
const qreal timeSinceSecondPhase = timeInSeconds - (ThirdPhaseStart / 1000.0);
// We only want to start keeping track of time once our subphase has started,
// otherwise we move too much because we account for time that has already elapsed.
// For example, if we were 60 milliseconds into the third subphase:
//
// 0 ..... 1 ..... 2 ...
// 100 100 60
//
// i == 0, timeSinceOurKickoff == 260
// i == 1, timeSinceOurKickoff == 160
// i == 2, timeSinceOurKickoff == 60
const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i);
const qreal position = restX + (m_pixelsPerSecond * (timeSinceOurKickoff));
const qreal destination = blockEndX(i, m_pixelsPerSecond);
m.translate(qMin(position, destination), 0);
}
transformNode->setMatrix(m);
transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling());
}
}
void QQuickDefaultProgressBarNode::sync(QQuickItem *item)
{
QQuickDefaultProgressBar *bar = static_cast<QQuickDefaultProgressBar *>(item);
if (m_indeterminate != bar->isIndeterminate()) {
m_indeterminate = bar->isIndeterminate();
if (m_indeterminate)
start();
else
stop();
}
m_pixelsPerSecond = item->width();
QQuickItemPrivate *d = QQuickItemPrivate::get(item);
QMatrix4x4 m;
m.translate(0, (item->height() - item->implicitHeight()) / 2);
setMatrix(m);
if (m_indeterminate) {
if (childCount() != Blocks) {
// This was previously a regular progress bar; remove the old nodes.
removeAllChildNodes();
}
QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(firstChild());
for (int i = 0; i < Blocks; ++i) {
if (!transformNode) {
transformNode = new QSGTransformNode;
appendChildNode(transformNode);
}
QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode*>(transformNode->firstChild());
if (!rectNode) {
rectNode = d->sceneGraphContext()->createInternalRectangleNode();
rectNode->setColor(bar->color());
transformNode->appendChildNode(rectNode);
}
QMatrix4x4 m;
m.translate(blockStartX(i), 0);
transformNode->setMatrix(m);
rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(BlockWidth, item->implicitHeight())));
rectNode->update();
transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling());
}
} else {
if (childCount() > 1) {
// This was previously an indeterminate progress bar; remove the old nodes.
removeAllChildNodes();
}
QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(firstChild());
if (!rectNode) {
rectNode = d->sceneGraphContext()->createInternalRectangleNode();
rectNode->setColor(bar->color());
appendChildNode(rectNode);
}
rectNode->setRect(QRectF(QPointF(0, 0), QSizeF(bar->progress() * item->width(), item->implicitHeight())));
rectNode->update();
}
}
QQuickDefaultProgressBar::QQuickDefaultProgressBar(QQuickItem *parent) :
QQuickItem(parent)
{
setFlag(ItemHasContents);
}
qreal QQuickDefaultProgressBar::progress() const
{
return m_progress;
}
void QQuickDefaultProgressBar::setProgress(qreal progress)
{
if (progress == m_progress)
return;
m_progress = progress;
update();
}
bool QQuickDefaultProgressBar::isIndeterminate() const
{
return m_indeterminate;
}
void QQuickDefaultProgressBar::setIndeterminate(bool indeterminate)
{
if (indeterminate == m_indeterminate)
return;
m_indeterminate = indeterminate;
setClip(m_indeterminate);
update();
}
QColor QQuickDefaultProgressBar::color() const
{
return m_color;
}
void QQuickDefaultProgressBar::setColor(const QColor &color)
{
if (color == m_color)
return;
m_color = color;
update();
}
void QQuickDefaultProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
{
QQuickItem::itemChange(change, data);
if (change == ItemVisibleHasChanged)
update();
}
QSGNode *QQuickDefaultProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
{
QQuickDefaultProgressBarNode *node = static_cast<QQuickDefaultProgressBarNode *>(oldNode);
if (isVisible() && width() > 0 && height() > 0) {
if (!node)
node = new QQuickDefaultProgressBarNode(this);
node->sync(this);
} else {
delete node;
node = nullptr;
}
return node;
}
QT_END_NAMESPACE